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Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible gameengine.
Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
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EntropyEngine is a Java based 2D gameengine. This project is intended for learning gameengine design, and detailed tutorials can be found at the project's homepage.
Ding3D is a branch of the Java 3D scenegraph API with some modifications. Ding3D enables you to create three-dimensional graphics applications and Internet-based 3D applets. It provides high-level constructs for building virtual worlds.
This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
Javagame for mac, linux, win32 platform:
build your fortress and conquer the world.
3d opengl engine to deploy an isometric world full of fortress and kings.
Support for Java 3D in NetBeans IDE. Currently only a wrapper for Java3D libraries. The goal is to at least provide Matisse with every component a user can add to its form, and later a static Universe Editor.
Habanero3d is a object-oriented 3dgameengine written in C++, OpenGL, and GLSL with set of additional tools (written in number of languages), to make developers' life easier.
Habanero3d is targeted for indie games, and is in development.
JDungeon is a text based adventure gameengine written in Java. JDungeon is still in the development stages but already has a number of key text based adventure game features.
An open-source gameengine that is being developed in Java. Currently in the very earliest stages of production, where I am still creating all of the baseline utilities for loading and using graphics.
A cross-platform, free, and open source game engine that implements commercial quality features utilizing only similarly free and open source standards and development tools/libraries.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
Flatland is a game programming library written in FreeBASIC which utilizes game programming as tutelary device for teaching algebra to highschool level students. It has a working 2D Polygon engine, a 2D Sprite Engine, 3D Image Buffer, etc...
A Javagameengine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
Primeira Engine de SDL Totalmente Em Português.
A TSEngine (PESTEngine) foi descontinuada. Seu desenvolvimento serviu como base para uma nova Engine em Java chamada Etyllica.
My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
Project is to maintain the open source tree for the Azusa Derived Distribution Edition of the SIO2 SDK v1.4 GameEngine Free Ed., previously distributed by sio2interactive.com in the book by Tony Mullen, "3D for iPhone Apps with Blender and SIO2."
A little (and simple) Java2D (possibly OpenGL later) JavaGameEngine. As the first set of parenthesis indicate, it is simple, but heck, if it works and is easy to use, what else do you need?