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Projectile motion is a GUI based program that calculates various parameters of projectile motion based on initial velocity and height.
It also plots the path of the projectile and can also find the location (x,y) as a function of time and vice versa.
The virtual laboratory allows for the creation of direct and alternating current circuits on the connection board using cables, resistances, capacitors and inductors, and the measurement of voltage, intensity, and frequencies.
ALC (Automated Layer Construction) is a computer program that highly simplifies the building of reduced modular models of signaling systems, according to the layer-based approach.
a first work algorithm trials to implement a compromise between distributed and centralized version control system.part of research project,it's only a simulation. no real networking is implemented ,only virtual random signal are imaginary produced.
GShape is a shape grammar framework for architects and urban planners. Complex 3d shapes can be created with a few lines of code. Other techniques for computer generated design like bitmap underlying, agent systems or simulation will be incorporated.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Star Wars Galaxy 3D represents a map of the Star Wars galaxy in 3D like a navigation computer. You can search for planets and on the bottom you can then read an article about the planet.
CaseSim: Flash XML multi-panel case simulation UTTC TeleCampus
A Flex case engine which draws the UI, style, and content from an external XML file to construct a PBL simulation suitable for multiple disciplines.508 compliant to Level III. Released under CC 3.0 by-nc-sa license by UTTC CDT.
SPACS is an extension for Macromedia / Adobe Flash that automates flash tutorial creation. Using the SPACS panel, users submit a sequence of images, define hotspots which trigger question / answer sets, and outputs a flash file.(http://tinyurl.com/af6og5
The CodeTime platform covers every aspect of parallel software from authoring, through distribution, to run-time. Its goals are: high programmer productivity; write once, run high performance anywhere; and wide acceptance.
The ExamSim engine is the open source base code for a few small test simulation products. All engine code will be freely licensed, although some of the content was, is, and will be commercially licensed in products. It was originally written in Java 1.4
The Optics Project on the Web (WebTOP) is a 3D, interactive computer graphics system that visualizes optical phenomena. Its purpose is to help instructors teach and students learn about optics. It is a platform independent Java application that uses X3D.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
Virtual RTAI Lab is a project aimed to develop an educational platform for Control System Design. It is composed by a server running on linux rtai and a java client, which allow the user to better understand parameters changing in real-time control.
TankCoders is a project which consists in the development of a Networked Virtual Environment 3D for war tanks battle simulation. The tanks of the battle can be controlled by autonomous agents written in AgentSpeak(L) language from Jason interpreter.
This package allows you to create virtual rubik cubes and move their faces. Moreover you can see at every time the current position of the cube and find its solution. Visit http://www.hcroboting.com for more information
Virtual News Reader is a computer desktop application that can convert text (idealy for online news) into Virtual Voice and can be saved on computer. The project is using Java, (JSAPI), FreeTTS (Text-To-Speech synthesis), DJProject, Substance, & other.
LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.