Search Results for "game engine java 3d" - Page 12

Showing 759 open source projects for "game engine java 3d"

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  • 1

    Open Rocket Toolkit

    Simulation of historical and contemporary launch vehicles

    ORT is a tool for modelling and flying launch vehicles of arbitrary size and complexity. Unlike OpenRocket, it does not focus on amateur rockets but on real-world launch vehicles. The bundle includes a graphical design tool with an integrated simulation engine for rocket launches. Also included in the bundle is a playback application and a headless driver for logging simulations into spreadsheets. ORT integrates JME3 for 3D rendering.
    Downloads: 0 This Week
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  • 2

    Force4Magix (Multiplayer 3D Game)

    A multiplayer First-Person-Shooter game built in Java 3D

    The system is divided into two parts: the client and the server. Clients at different geographic locations in the network connect to a single server by specifying its IPv4 address. The user gets into the system using his/her username and password. Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts. The server can be running anywhere on the...
    Downloads: 0 This Week
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  • 3
    Sunland Villagers

    Sunland Villagers

    An LWJGL based landscape renderer to become a village building game.

    Currently it's just an LWJGL based landscape renderer. The vision is to create a village building and managing game upon the rendering engine.
    Downloads: 0 This Week
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  • 4
    Alternativa3D

    Alternativa3D

    Alternativa3D Flash GPU accelerated 3D engine

    Alternativa3D is a high-tech, open-source 3D engine built for ActionScript 3 and Adobe AIR, offering GPU-accelerated performance for browser-based games and applications, with a focus on high performance and resource efficiency. Alternativa3D is a high-tech and high-performance 3D engine for ActionScript 3 and Adobe AIR. It supports hardware acceleration for browser-based games and applications.
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  • 5
    Posti the Game

    Posti the Game

    Jump and Run

    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #↓# Currently stopped #↓# # # # # # *** Why stopped: because *** # # *** it's going to be an Adventure *** # # *** and will get a new Name! *** # # ...
    Downloads: 0 This Week
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  • 6
    JGame is a small multiplatform 2D game engine. It runs on the Java JRE 1.3+ platform, the J2ME (MIDP2.0/CLDC1.1) mobile platform, and the Android (2.1+) platform. It provides a very high-level framework for "classic" type arcade games.
    Downloads: 2 This Week
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  • 7
    World of Padman
    UPDATE(2016-03-17) This repository has moved to GitHub: https://github.com/worldofpadman/gamesource Full downloads, patches and sourcecode for the "World of Padman" game, also known as WoP ( http://worldofpadman.net/ ). WoP is based upon Quake 3 gamecode and uses a modfied version of the ioquake3 engine ( http://ioquake3.org/ ).
    Downloads: 10 This Week
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  • 8
    2licht Irrlicht Engine Wrapper

    2licht Irrlicht Engine Wrapper

    Multi-Language Wrapper Collection for the Irrlicht Engine

    2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
    Downloads: 0 This Week
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  • 9
    JAnaglyph Engine

    JAnaglyph Engine

    A library to create anaglyph images with Java

    A small library made of one class (one method and one constructor) which takes two BufferedImages, the width and the height of the final image to produce a full anaglyph image from the images provided.
    Downloads: 0 This Week
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  • 10

    Symla-GameEngine

    GameEngine by SymlaDevelopement

    ############## DE: Symla-GameEngine, eine in Java geschriebene Engine, wird eine Engine für Adventure-Games (vorerst → andere Genres können folgen!). Zurzeit ist sie noch nicht als "richtige Engine" zu benutzen, da ich sich mit Entwicklung meines eigenen Adventures "Posti the Game" weiterentwickle und daher viele Sachen sich noch im Source code enthalten sind. Das wird später aber durch .txt oder .xml ersetzt.
    Downloads: 0 This Week
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  • 11

    Black Hole Cortex

    Sphere surface layers of visual cortex approach maximum info density

    Near the surface (even horizon) of a black hole, there is maximum information density in units of squared plancks (and some translation to qubits). Similarly, our imagination is the set of all possible things we can draw onto our most dense layer of visual cortex in electricity patterns. Bigger layers have more neurons to handle those possibilities. A Black Hole Cortex is a kind of visual cortex that has density of neuron layers similar to density at various radius from a black hole. What we...
    Downloads: 0 This Week
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  • 12

    jMonkeyEngine Demo Application

    Demonstrating the features of jMonkeyEngine 3.

    jMonkeyEngine is a well-known and widely used free, open source game engine. This demo application shows the power and some features of the newest jME release, the jME 3. jMonkeyEngine uses OpenGL as its graphics library. Some features that are included in this software are: particle effects, water rendering, lighting, animations, unit collision, terrain generation, models and scenes, textures. The applications is in .jar format, so it is platform independent.
    Downloads: 0 This Week
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  • 13
    Java software graphic library providing a simple 3D real-time render system, a skeletal animation system, a files loading system (OBJ and Milkshape3D ASCII), a collision management system and a real-time game management system. Available for Java 1.5 and more.
    Downloads: 0 This Week
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  • 14
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 15
    RE:SDK

    RE:SDK

    SDK for Resident Evil Games

    SDK for Resident Evil Games, this SDK will feature a multitude of applications. Our goal is for the user to be able to do a multitude of tasks across the original resident evil trilogy. Everything from editing room boundaries to event scripting and even 3d modelling.
    Downloads: 0 This Week
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  • 16
    Atomic3D

    Atomic3D

    Java3D Scene Creator

    Atomic is a free and open source 3D Scene Creator and Editor. Code Contributions are welcome. Written in Java, Java3D. Currently very much in Beta.
    Downloads: 1 This Week
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  • 17

    JGine demo

    Java OpenGL game engine demo.

    An demo of a multi platform Java OpenGL game engine, featuring a lot of features.
    Downloads: 0 This Week
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  • 18

    Kambi VRML game engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has been renamed to "Castle Game Engine" and moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects.
    Downloads: 0 This Week
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  • 19

    libbessie

    windows C++ game library with source code

    libbessie contains 3D software, a tile engine and more graphical tricks in a game library + example game programs. It includes a Visual Studio workspace for easy hacking. Demo graphics are Open Content. The linux and mac os x version is known as xmantaray but follows another development path.
    Downloads: 0 This Week
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  • 20

    StereoWS

    StereoWS developed by UCL-MSSL within the ProVisG project

    Since December 2008, UCL-MSSL developed a platform independent stereo application in collaboration with JPL, NASA as a subtask of EU-FP7 PRoViSG. This work was originally proposed for two months of work, but it was rescheduled to run untill August 2011 after realising its synergetic relationship with other UCL tasks within the ProVisG project. Within this time period, UCL delivered consortium members a stereo application (called StereoWS ver. 1.0), which integrates various practical...
    Downloads: 0 This Week
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  • 21
    CubeRunner

    CubeRunner

    A simple fun game modeled after the original with some slight changes.

    A simple fun game modeled after CubeRunner with some slight changes to improve. The 3-Dimensional rendering is done by scratch in Java using my own 3D Library. Fly down the randomized gauntlet of cubes dodging left and right as it grows ever faster. How long can you survive?
    Downloads: 0 This Week
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  • 22
    OpenVRML is a cross-platform VRML and X3D browser and C++ runtime library.
    Downloads: 1 This Week
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  • 23

    Blend++

    A cross platform 3d c++ game engine

    Blend++ is a cross platform 3d c++ game engine built off of the blender source code. It uses bullet physics for physics, 3-d modeling and rendering using Blender and Opengl, Programming using c++, and much more!!! Check out the blog for current updates about what we are doing and how you can help. :) https://sourceforge.net/p/blendplusplus/blog/ To become a developer click here: https://sourceforge.net/p/blendplusplus/discussion/developer_submission/thread/4e83e4d2/
    Downloads: 0 This Week
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  • 24
    jAMOS

    jAMOS

    AMOS BASIC reimplementation in Java

    jAMOS is a cross platform, Java-based reimplementation of François Lionet's AMOS BASIC on the Amiga.
    Downloads: 0 This Week
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  • 25
    Lambda Engine

    Lambda Engine

    The Lambda-Engine is a cross platform game engine.

    The Lambda-Engine is a cross platform game engine written in C++. It simplifies core tasks, such as rendering/graphics, sound, physics, math, scene and resource management. It is still *far* from finished, but I am working on it :)
    Downloads: 0 This Week
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