Showing 10 open source projects for "his"

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  • 1
    ThePrimeagen's init.lua

    ThePrimeagen's init.lua

    Neovim configuration repository

    init.lua is the personal Neovim configuration repository managed by ThePrimeagen, showcasing his curated setup that optimizes Neovim for modern development workflows using Lua rather than the traditional Vimscript. It includes a thoughtfully assembled set of plugins, key mappings, autocommands, UI tweaks, and performance settings that reflect years of live-coding refinement and real world use. The configuration leverages popular ecosystem tools like lazy plugin managers, language server integrations, and custom enhancements to improve navigation, syntax highlighting, file management, and editor ergonomics. ...
    Downloads: 0 This Week
    Last Update:
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  • 2
    MAME

    MAME

    A multi-purpose emulation framework

    On December 24th, 1996, Nicola Salmoria began working on his single hardware emulators, which he merged into one program during January 1997. He named the accomplishment by the name of Multiple Arcade Machine Emulator, or MAME for short.
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    Downloads: 2,075 This Week
    Last Update:
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  • 3
    C-PLG150-AN

    C-PLG150-AN

    VST and standalone application for Yamaha PLG150-AN

    Version 2.0 (2/22/2026) This panel is a recreation of the original PLG150-AN software using CtrlrX. This panel offers VST3 integration with your DAW. Many thanks to Inteyes (Ctrlr) for his FreeEG code, from which I borrowed liberally . This panel can load ANS format files, but at this stage cannot open AN2 files. This panel has only been tested using the Yamaha MU100R as host.
    Downloads: 9 This Week
    Last Update:
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  • 4
    The secrets of Dyrt

    The secrets of Dyrt

    A fun and challenging RPG game

    Eric thinks he's no good as his sister Rebecca tops him in everything. When he tries to prove himself he gets noticed by evil guys going to hunt him down. How are you gonna solve that? This is an oldskool RPG game in old NES/SNES style, but with still some cool new twists. Features: - Turn based battles - Playable in English and Dutch - Strong storyline - 8 playable characters with their own background and unique spells/skills/abilities - Available for Windows and Mac - Ability to skip random encounters - When you come back in an old dungeon you can even turn the encounters off completely...
    Downloads: 0 This Week
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  • 5
    Moldeo
    A digital animation tool for real-time generation and interpretation of images, video and visual effects, allowing the artist/operator to adjust, on the fly, the parameters of the effects according to his or her own sensibility.
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    Downloads: 1 This Week
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  • 6

    Explore - The Game

    Open-source first-person RPG with procedurally generated elements

    Explore - The Game is an open-source first-person RPG with procedurally generated, dynamic worlds. The player explorate them freely, affecting the progression of their story constantly by his/her actions.
    Downloads: 0 This Week
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  • 7
    LumenLiquid

    LumenLiquid

    RPG Games without coding!

    LumenLiquid is a game engine which offers high flexibility. Every user can create his own game without having to worry about code. Trough the high customisation there are almost endless possibilities to create games and stories. To show up the endless possibilities, LumenLiquid is deployed with an example game, Fabled Lands. The story is taken from the homonymous books written by Dave Morris and Jamie Thomson.
    Downloads: 0 This Week
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  • 8

    MekaWars

    Programming-game written in Lua

    MekaWars is a game of the programming-game genre: in this kind of games like JRobots or Gun-Tactyx the player programs the AI of his team of bots and then watch them fight against teams programmed by other players. In this case the game is set in outer space and the players write the control script of star-fighter pilots and star-ship captains. The players write the AI of their bots using the Lua programming language.
    Downloads: 0 This Week
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  • 9
    AS OF 2015-10, HIS REPO IS FROZEN. Any future development will occur at https://github.com/mew-cx/osgtoy A grabbag of various experimental/maybe-useful "toys" for the OpenSceneGraph, such as examples, experiments, utilities, file importer plugins, and pseudoloaders. See also: http://openscenegraph.org/ http://mew.cx/osg/
    Downloads: 0 This Week
    Last Update:
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  • 10
    "The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
    Downloads: 0 This Week
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