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LuaXLL is a lightweight Lua interpreter built into a Excel XLL. The XLL has extensions built into it which allow new Excel functions to be defined in a Lua script and exposed to the main application with the XLL marshalling data across the environments. Its primary use is for rapid modelling and development. And it could also serve as an interface to more advanced models built in C. It has built-in support for ODBC databases (via LuaSQL) and some generic modeling functions (added as I need...
A complete 2D Game Engine with built in drag and drop editor
Euphoria is a 2 Game Engine
and Development kit for aspiring game designers who are interested in getting their feet
wet in the world of game design and programming. Some features of the engine are:
- 2D levels and basic rasterized rendering
- Simple animations and timer systems
- A complete embedded Lua 5.1 scripting environment for level scripting
- A drag and drop level designer
- Support for all standard Windows Media Player compatible media types
- Background Music
- Sound Effects
- Simple object collision detection
- Pseudo 3D for making simulated 3D with 2D graphics
- Scriptable Menus, buttons, etc
- Custom Lua file manipulation libraries and script engine binding
- Cut scene videos
- Open Source
What Euphoria is NOT:
- A professional game design engine (maybe someday)
- Bug free
- Size Efficient (textures are stored as bitmaps
- 3D
- Covered Under Warranty
- A Game, this is a Kit to BUILD a game
The Brazier Project is a structured server and client system. It is designed to allow communities to place their own worlds and maps onto the server, and script them accordingly.
The aim of LucED is to develop a fast & responsive text editor with a simple but powerful user interface similar to NEdit, using embedded Lua script language, syntax highlighting configurable via PCRE regular expressions with arbitrarily nested patterns.