Search Results for "artificial intelligence based games source code"

Showing 30 open source projects for "artificial intelligence based games source code"

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  • 1
    CodeCompanion

    CodeCompanion

    AI-powered coding, seamlessly in Neovim. Supports Anthropic, etc.

    Currently supports Anthropic, Copilot, Gemini, Ollama and OpenAI adapters.
    Downloads: 6 This Week
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  • 2
    Minuet

    Minuet

    Dance with Intelligence in Your Code

    Minuet-AI.nvim is an open-source Neovim plugin that provides AI-powered code completion by connecting the editor to modern large language models. The project is designed to bring real-time AI assistance directly into the developer’s editing environment while maintaining the speed and flexibility expected from the Neovim ecosystem. Instead of relying on a single provider, the plugin supports a variety of LLM backends, allowing developers to choose among services such as OpenAI, Claude,...
    Downloads: 4 This Week
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  • 3
    avante.nvim

    avante.nvim

    Use your Neovim like using Cursor AI IDE!

    avante.nvim is a Neovim plugin designed to emulate the behaviour of the Cursor AI IDE. It provides users with AI-driven code suggestions and the ability to apply these recommendations directly to their source files with minimal effort.
    Downloads: 0 This Week
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  • 4
    MCP Hub

    MCP Hub

    An MCP client for Neovim that seamlessly integrates MCP servers

    mcphub.nvim is an MCP (Model Context Protocol) client plugin for Neovim that seamlessly integrates MCP servers into your editing workflow with an intuitive interface for managing, testing, and using MCP servers with your favorite chat plugins. Create your first MCP capable agent you need only 6 lines of code. Works with any langchain-supported LLM that supports tool calling (OpenAI, Anthropic, Groq, LLama etc.) Explore MCP capabilities and generate starter code with the interactive code...
    Downloads: 4 This Week
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  • 5
    opencode.nvim

    opencode.nvim

    Integrate the opencode AI assistant with Neovim

    opencode.nvim is a Neovim plugin that integrates the opencode AI coding assistant directly into the editor, enabling developers to interact with AI agents in a deeply context-aware and workflow-native way. It allows users to send prompts that automatically include relevant editor context such as the current buffer, selected text, diagnostics, and visible content, making AI interactions far more precise and useful during development. The plugin supports a prompt library system, allowing...
    Downloads: 6 This Week
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  • 6
    Gp.nvim

    Gp.nvim

    Gp.nvim (GPT prompt) Neovim AI plugin

    Gp.nvim (GPT prompt) Neovim AI plugin: ChatGPT sessions & Instructable text/code operations & Speech to text [OpenAI, Ollama, Anthropic, ..] The goal is to extend Neovim with the power of GPT models in a simple unobtrusive extensible way. Trying to keep things as native as possible - reusing and integrating well with the natural features of (Neo)vim.
    Downloads: 4 This Week
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  • 7
    OpenFace Face Recognition

    OpenFace Face Recognition

    Face recognition with deep neural networks

    OpenFace is a Python and Torch implementation of face recognition with deep neural networks and is based on the CVPR 2015 paper FaceNet: A Unified Embedding for Face Recognition and Clustering by Florian Schroff, Dmitry Kalenichenko, and James Philbin at Google. Torch allows the network to be executed on a CPU or with CUDA. This research was supported by the National Science Foundation (NSF) under grant number CNS-1518865. Additional support was provided by the Intel Corporation, Google,...
    Downloads: 2 This Week
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  • 8
    Kong

    Kong

    The Cloud-Native API Gateway

    Kong is a next generation cloud-native API platform for multi-cloud and hybrid organizations. When building for the web, mobile, or Internet of Things, you’ll need a common functionality to run your software, and Kong is that solution. Kong acts as a gateway, connecting microservices requests and APIs natively while also providing load balancing, logging, monitoring, authentication, rate-limiting, and so much more through plugins. Kong is highly extensible as well as platform agnostic,...
    Downloads: 8 This Week
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  • 9
    Databend

    Databend

    Cloud-native open source data warehouse for analytics and AI queries

    Databend is an open source cloud-native data warehouse designed for large-scale analytics and modern data workloads. Built in Rust, the system focuses on high performance, scalability, and efficient data processing for analytical queries. It is designed with a separation of compute and storage, allowing compute nodes to scale independently while storing data in object storage systems. This architecture enables cost-efficient storage and elastic scaling for workloads that involve large...
    Downloads: 15 This Week
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  • 10
    KoboldAI

    KoboldAI

    Your gateway to GPT writing

    This is a browser-based front-end for AI-assisted writing with multiple local & remote AI models. It offers the standard array of tools, including Memory, Author's Note, World Info, Save & Load, adjustable AI settings, formatting options, and the ability to import existing AI Dungeon adventures. You can also turn on Adventure mode and play the game like AI Dungeon Unleashed. Stories can be played like a Novel, a text adventure game or used as a chatbot with an easy toggles to change...
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    Downloads: 173 This Week
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  • 11
    fairseq-lua

    fairseq-lua

    Facebook AI Research Sequence-to-Sequence Toolkit

    fairseq-lua is the original Lua/Torch7 version of Facebook AI Research’s sequence modeling toolkit, designed for neural machine translation (NMT) and sequence generation. It introduced early attention-based architectures and training pipelines that later evolved into the modern PyTorch-based fairseq. The framework implements sequence-to-sequence models with attention, beam search decoding, and distributed training, providing a research platform for exploring translation, summarization, and...
    Downloads: 0 This Week
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  • 12
    Planimeter Game Engine 2D

    Planimeter Game Engine 2D

    Planimeter Game Engine 2D - LÖVE-based game engine for Lua

    Planimeter Game Engine 2D - LÖVE-based game engine for Lua. Planimeter Game Engine 2D was designed for multiplayer-first game experiences and to bring professional-grade game engine features to the hobbyist community. It is the most feature-packed game engine you've ever heard of, and provides more functionality out-of-the-box than most other competing game engines.
    Downloads: 4 This Week
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  • 13
    2D action game of underground tanks with customizable intelligence of computer players and multiplayer option, allowing both network and splitscreen.
    Downloads: 0 This Week
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  • 14

    Input Control

    Log and Play Retro Controller Inputs

    Input Control is a project to allow users to create and play back logs of their play sessions on retro game consoles that use serial communication controllers. Only SNES is supported in the current version, but future updates can be expanded to most types of consoles. Firmware and some code originally based on jaburn's NintendoSpy project, but it has changed a lot for consistency and otherwise.
    Downloads: 1 This Week
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  • 15
    Jumper

    Jumper

    Fast and easy-to-use pathfinding library for grid-based games

    Jumper is a pathfinding library designed for grid-based games. It aims to be fast and lightweight. It features a wide range of search algorithms, built within a clean interface with chaining features which makes it very friendly and easy to use. Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.
    Downloads: 0 This Week
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  • 16
    LumenLiquid

    LumenLiquid

    RPG Games without coding!

    LumenLiquid is a game engine which offers high flexibility. Every user can create his own game without having to worry about code. Trough the high customisation there are almost endless possibilities to create games and stories. To show up the endless possibilities, LumenLiquid is deployed with an example game, Fabled Lands. The story is taken from the homonymous books written by Dave Morris and Jamie Thomson.
    Downloads: 0 This Week
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  • 17
    The C++ port of AionEmu project. The orginal project's code can be found from here: http://www.aion-emu.com It's an educational project, to help developers get familar with large scale C++ and Lua development projects.
    Downloads: 0 This Week
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  • 18
    Chippy is a free and open source adventure game in development where the player controls an AI agent named "Chippy", a small robotic chip that takes control of enemy robots and uses their abilities to fight other robots and solve puzzles.
    Downloads: 0 This Week
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  • 19
    A simple but very effective algorithm for predicting a binary stream
    Downloads: 0 This Week
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  • 20
    Brainiac, Is C/C++ Libraries, Programs, And Python, And Lua Scripts For Neural Networking And Genetic Programming, In An Attempt To Create A "Glue-It-All-Together" Project, Striving Towards General Artificial Intelligence
    Downloads: 0 This Week
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  • 21
    LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
    Downloads: 0 This Week
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  • 22
    C/C++ steering behaviour library (AI) with Lua scripting for games and simulations.
    Downloads: 0 This Week
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  • 23
    Tick5 is a board game known as gomoku, omok, piskvorky or wuziqi. Tick5 has a built-in AI and also allows users to build their own AI with script language Lua. Tick5 runs cross-platform and has both GUI and textual version.
    Downloads: 2 This Week
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  • 24
    CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
    Downloads: 0 This Week
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  • 25
    Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
    Downloads: 0 This Week
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