This project is to create a Change-Map of the UI in RoM, to make it easy to addopt and figure out how to addopt the UI changes into UI-custimization kit's and things like that.
The TORUS framework project aims to provide a complete application lifecycle management environment (from requirements to tests), supporting most common platforms and programing languages, and centered on one main concept: Think Once & ReUSe!
Manual Obedience Operations Control Of Win is an admin mod for the computer game Garrysmod. It provides many commands in an easy-to-use interface, allowing for easy use; however it is by far the leading admin mod for Garrysmod in it's design.
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IMPORTANT: The flosslogic project has merged with the sigrok project. Development continues in the sigrok wiki, mailing lists, IRC channel, and git repository.
A generic game entity manager written in C++ with Lua bindings. In early stages atm. Game Entity System - Currently Seeking Additional Project Members.
A game project about WW3 which is started by a conflict between Estonian and Russian forces. Check out the design document to read more about this. --- https://sourceforge.net/apps/mantisbt/freedom-game/my_view_page.php
Snowballs codename Panguin is a Pang clone with a Linux flavour added in to the mix. This is a learning curve project, so may never be a polished game (unless there's a demand for it). See homepage for more details
CrackArt is an open source 3D modeling and texturing application. CrackArt is object oriented and features a flexible plug-in architecture. CrackArt is part of The SceneEngine Project, a 3D Production Solution.
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
The Poseidon project consists of the Poseidon 3D engine and a several tools (Ksenomorph 3D modeler, world editor, light and material editor, 2D sprite editor).
Torch5 provides a Matlab-like environment for state-of-the-art machine learning algorithms. This project aims at gathering all contributed packages for Torch5, which are not part of the Torch5 core.
Brainiac, Is C/C++ Libraries, Programs, And Python, And Lua Scripts For Neural Networking And Genetic Programming, In An Attempt To Create A "Glue-It-All-Together" Project, Striving Towards General Artificial Intelligence
A research project aimed at creating a graphical interface that provides a spatial and temporal context in which to browse the genomic regulatory network of the sea urchin during the early stages of its embryonic development.
An 3D space ship game, as a re-make of the original space invaders.
Using 3D models for the ships, and raw terrain files.
It is an Ogre 3D based project, Ode library for the physics,
FMOD for the music layer and RakNet for the network layer.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
A mod that gives players the ability to power objects like Electric Fences. Also providing the player batteries and a whole new way to create wired electronics in Garrys mod.
This project need more developers to begin.
The main idea behind this project is to create an modification / expansion pack for the PC game Supreme Commander: Forged Alliance. It's being created by the community of the game for the community. We have no affiliation with GPG or THQ.
The RealDPS project is designed to create a modular, customizable, user-friendly, and accurate DPS (damage per second) simulator utility for World of Warcraft.