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Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Pickit Revolution 2.1
This project is an upgrade of PR2 for AwesomO. The goal is to make PR more comprehensive, detailed and liberal than the previous version(s).
Project mlubind is a cross-language(C++ to Lua) binding library. It's usage concepts were taken from luabind library. This project is an attempt to create a new implementation, that has all luabind functionality and takes much less time to compile.
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Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Lua Server Pages is an easy open source scripting language that follows the PHP syntax. Homepage: http://luasp.org, Moved to http://code.google.com/p/luasp/
This project hosts an export plugin for the Adobe Photoshop Lightroom software. The plugin allows to export directly from Lightroom to the webbased gallery software Gallery2.
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The Achaean Curing System (ACS) is a modularized plugin in Lua for the client application MUSHclient designed specifically to track and control combat related and other variables within the MUD Achaea.
LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
A 2D Engine aimed to be a robust solution to handle most 2D games. The caveat to that is the code is in a constant flux with design changes and refactoring.
NextHub is a powerful file-sharing server written in C#. It implements the ADC protocol and will run under any platform supporting the .NET 2.0 framework. The emphasis on NextHub is performance, simplicity, and extendability.
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
BT2USB4WIN is a package for automation of downloading BackTrack 2.0 verify Checksums format transfert backtrack to usbstick and finally make it bootable. user can also use a predownloaded release but need to match crc....still in dev
Tcl-Pkg is a GUI application written in Tcl/Tk. It gives you informations about Tcl-related software on the Internet. Then you will find their updates and download them. This is also the home of Lua-Markdoc, a documentation tool written in Lua.
A graphing utility for the Pocket PC. User definable functions with 2D and 3D graph support. This calculator also supports matricies, lists, complex numbers and many math functions. Lua scripting is partially integrated.
This tool generates bitmaps from system fonts which can be converted for use in Doom engines supporting zdoom-style "font lumps" by using a utility like "imagetool".
A moderator bot designed for use with any FPS multiplayer game that supports the RCON interface. All extended functionality is implemented with LUA scripts, allowing for easy end user modifications and additions.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
cpptags is a very small program that ties existing Linux/Unix utilities (cpp, ctags) together in such a way as to make the implementation of call tips and tag location more practical. It produces a context-aware tag file from a single C/C++ source.