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The Helios Project is a Ragnarok Online emulator. Unlike most emulators, this one is from scratch, uses multi/single server exes, the Lua scripting engine, and many more features.
DCWatch is a DCWL (DCWatch Library) based program. It's working on the new DirectConnect (ADC) network. You can create hubs and bots with extra features. It supports TIGR, SHA1 and UCMD extensions of ADC protocol, and Lua scripts.
The TGAN add on for World of Warcraft. It's a collection of smaller tools and utilities, not one huge add on in and of itself. It has many useful abilities, including but not limited to checking someone's rested XP, or the XP per kill they receive.
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This project is created to permit the usage of a more-stable, easy to use MaNGOS object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It doesn't include unreviewed changes, so it may look more feature-less than MaNGOS.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
mod_lua is a content generate module for Apache2. It can run in three modes based LUA, 1 is full lua script, 2 is lua-html mixed, another is lua custom handle. All not need any CGI process, lighter and faster. Aimed to embed system and thin webs.
A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
Kingdom of beasts (KoB) is a Fantasy, Medieval, Real time Strategy Game. using Stratagus as game-engine. KoB will be different (in some way) than the other rts games.
This addon provides a tool to determine who is most deserving of a given piece of loot based on the work they've done for the guild vs. how they have been rewarded in previous raids. This will eventually work to be an addon/extension of CT_Raidtracker.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
"The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
Dreamgate aims at providing MUD players with scriptability on par with zMUD or MUSHClient. Currently we are working on the core processing and scripting architecture. The client can be used as a proxy between the server and a graphical client.
This project is set up for many programming projects to be started, but most likely never finished. This project will be used mostly to use the SVN Server, and to gain experience working with SVN with a variety of programming languages.