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AS OF 2015-10, HIS REPO IS FROZEN.
Any future development will occur at https://github.com/mew-cx/osgtoy
A grabbag of various experimental/maybe-useful "toys" for the OpenSceneGraph, such as examples, experiments, utilities, file importer plugins, and pseudoloaders. See also:
http://openscenegraph.org/
http://mew.cx/osg/
Wing is a modeling tool used for creating realistic natural landscape efficiently. More specifically, we try to proceduraly generate four key ingredients of nature ---- plants, terrain, water and weather, with simple but powerful user controls.
Torch5 provides a matlab-like environment for state-of-the-art machine learning algorithms. It is easy to use and provides a very efficient implementation, thanks to a easy and fast scripting language (Lua) and a underlying C++ implementation.
An image processing application based on a scripting language: now LUA (LIP subproject). Some native function are built-in, and some use other projects (FreeImage and FreeType).
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The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
A Chien2D é voltada ao desenvolvimento de jogos 2D em C/C++, utilizada pelo autor em cursos de programação de jogos. A biblioteca é multiplataforma, rodando em Windows, Linux e Mac OS X.
edx33v2 is a Silkroad Online proxy application that uses a man-in-the-middle attack vector to provide the end user full access to the underlying communication channel between the client and server.
i try 2 learn from creating a game project. but there r fields i know little about. so helpers comes first. they'll inc game elements, demo helpers that'll help me show the results of my practices. it's a beginning, i have long long way to go.
WS means WangShu in Chinese PinYin,and it refers to both the moon and watching the moon.
WS aslo means "Very Very Simple",thus WS is a very very simple game engine.
WS is made to be used easily and flexible
Manual Obedience Operations Control Of Win is an admin mod for the computer game Garrysmod. It provides many commands in an easy-to-use interface, allowing for easy use; however it is by far the leading admin mod for Garrysmod in it's design.
IMPORTANT: The flosslogic project has merged with the sigrok project. Development continues in the sigrok wiki, mailing lists, IRC channel, and git repository.
CrackArt is an open source 3D modeling and texturing application. CrackArt is object oriented and features a flexible plug-in architecture. CrackArt is part of The SceneEngine Project, a 3D Production Solution.
PS_View is a PostScript and PDF previewer. It is multiplatform (Windows, Linux and Mac OS X), GUI program based on the Ghostscript engine. Key features include huge magnification, fast viewing of large documents, exact measuring, and restart.
The RealDPS project is designed to create a modular, customizable, user-friendly, and accurate DPS (damage per second) simulator utility for World of Warcraft.
This is a key customizer that provides GUI key editor and flexible script. This project has moved to SourceForce.jp https://sourceforge.jp/projects/zenisynth/
MoonWiki is simple HTTP server written in C and Lua, with embedded wiki functionality and TWiki-like syntax. It is a kind of personal wiki tool which helps in accessing and writting memos and notes in wiki style.