LitTech is a 2D game engine framework which is programmed in Delphi and ASM. The engine relies on plugin usage to perform its tasks and is thus not internally bound to any hardware specifications. Pre-built plugins (e.g. DX9, FMODEx) are included.
A Lightroom3 Plugin that compares the development parameters of two different pictures. A comparison between selected picture and a reference preset is possible, too. Similarities are not shown by design.
Geany-Plugins is a collection of different plugins for Geany, a lightweight IDE. It provides a common location for plugin authors and users with a known infrastructure and support.
Instead of trying to merge all different flowgraph nodes into one single Mod Dll, they have now been separated into their own, lightweight Dll file. These plugins are then loaded by the system automatically and merged into the main system.
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This an application launcher for removable drives (although it can also be used as a normal application). Rather than organizing the apps as a list like the Windows Start menu, they are organized in a tool bar a bit similar to the Mac OSX dock bar.
This project hosts an export plugin for the Adobe Photoshop Lightroom software. The plugin allows to export directly from Lightroom to the webbased gallery software Gallery2.
An export plugin for Adobe Lightroom that allows photographs to be exported directly from Lightroom to a folder in the user's Brickshelf (brickshelf.com) account.
The Achaean Curing System (ACS) is a modularized plugin in Lua for the client application MUSHclient designed specifically to track and control combat related and other variables within the MUD Achaea.
While waiting of OllyDbg2 to come out I've decided to develop a new version of OllyScript. This time the plugin will be based on an existing technology, a scripting language called Lua.
Luma is a VST plugin for scripting musical events. It uses Lua as an embedded language that is augmented with functionality useful to making music, such as: timing, scales, notes and phrases.