A lua gameengine with combining existing physics system,graphics system and sound system.All components are Binded to lua as lua dynamic linked library.I develop my game by it,and add new function when game needs.
Generate interest, access liquidity without selling, and execute trades seamlessly. All in one platform.
Geographic restrictions, eligibility, and terms apply.
WS means WangShu in Chinese PinYin,and it refers to both the moon and watching the moon.
WS aslo means "Very Very Simple",thus WS is a very very simple gameengine.
WS is made to be used easily and flexible
Puzzlemon Battle Force (working title) is an element/creature-type based puzzle game that involves tile matching for creature summoning and a stats based combat system. LÖVE engine is currently required to run game. http://love2d.org/
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
True3D is a gameengine that will be centered around OpenGL FPS development. We plan to have multiple versions (for C# and Java)<br><br> Feel free to edit the code and submit changes to me.<br> SVN is now up.
OZengine is an open source 2D-3D game visualization engine, written in C++. It supports DirectDraw, Direct3D, OpenGL, scriptable through the Lua, and runs on Windows.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
This is a gameengine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
Zen Worlds is an object oriented C++ virtual worlds / MMO gameengine framework. This project includes Zen Enginegameengine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
SwordsandStaffs is a RPG/RTS hybrid, aiming to draw inspiration from both genres. Players will engage in RTS-like battles with carefully developed characters. The game will focus on creating a simple framework to allow for community addons.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
A open dynamic 3d gameengine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
Kingdom of beasts (KoB) is a Fantasy, Medieval, Real time Strategy Game. using Stratagus as game-engine. KoB will be different (in some way) than the other rts games.
The main purpose of the Moonlight Engine is to be a general 2D gameengine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.