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This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
The spel is a 2D multiplayer game.
The game takes place in space in the future, were a conflict is building up. A vast conflict with great underlaying complexity; you are in space, thus you shoot lasers at each other.
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Streets of Desire is an illegal street racing mmo based on midnight club 3, need for speed underground and most wanted and social elements like the sims. Its purpose is to help people enjoy the world of illegal street racing without breaking any laws.
This is a RPG that somebody has chosen to experiment their own knows and so could help somebody to verify that he has understood what he has learned. He could also be used to create a new 3D-RPG
The Cross Platform Application Collection is a meta project which includes several smaller projects that provide useful tools for any .net/mono enabled platform.
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Ezechiele is the powerful verlihub BOT developed in LUA; many functions included such: proxy detection, fake detection, forbidden file detection, junk file detection, IPcontrol for operators, antiraw protection, netlimiter antiMOglo and many more!
A C++ class that implements a Lua state. Load Lua scripts into an instance of this class, and use intuitive methods from your C++ code to access and manipulate the Lua script environment.
Gatherer is an addon for World of Warcraft that allows players of World of Warcraft to track their discoveries of gatherable items such as herbs, minerals and treasure.
toimd - is a True Opensource Instant Messenger Daemon, which provides support of many IM protocols, and can be used in multi-user environment. We are planning to add a fully support of all features of each protocol we provide.
A World of Warcraft API emulator, including WoW UI XML file parser, implemented wholly in Lua, for faster offline development and to gain debugging capabilities. Among other things, it supports logging in multiple, separate users that can communicate.
This is the project for an Action RPG game under C++/SDL/Lua, which has hardly began, so there's not much to write about it yet. The name is obviously temporary.
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
"CrashPoint - The experiment failed" is a mix of the "Worms" game and realtime-action (like Quake), but in 2D. So it is a little bit like "Liero". The game is written in Delphi and for Win32 platforms.
sudokudo:
Solving Sudokus on consol-level under Linux with Lua.
Input : the sudoku-puzzle in a textfile or line by line.
Output : The puzzle, its solution, if any, and the elapsed time.
Maight be a first approach to come to a userfriendly version.