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3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
SwordsandStaffs is a RPG/RTS hybrid, aiming to draw inspiration from both genres. Players will engage in RTS-like battles with carefully developed characters. The game will focus on creating a simple framework to allow for community addons.
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Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
NextHub is a powerful file-sharing server written in C#. It implements the ADC protocol and will run under any platform supporting the .NET 2.0 framework. The emphasis on NextHub is performance, simplicity, and extendability.
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
CastParty is a compact player framework for displaying player & other unit frames within the World of Warcraft. Additional functionality is provided for assigning mouse+metakey definitions to any frame.
BoomBot is a developer's framework for writing a bot connecting to the AIM network. It manages the network communication for the bots so that they can be easily written without worrying about AIM itself at all. Bots can be written in Objective-C or Lua.
Grimoire is a framework for building and running Warcraft 3 game and world editor hacks. It includes several DLLs which streamline map development and add new functionality.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
The Aesir project is an open source framework for Massively Multiplayer Online game servers developed using the Microsoft .NET platform in C#, and in essence a rewrite of the current Athena project.
Emma (Extensible Multi Media Architecture) is an open-source, modular, extensible, dynamic framework for declarative authoring and display of 2D and 3D interactive multimedia. It uses Lua for scripting and Ogre3D for rendering. http://www.emma3d.org
CppLua is an object oriented framework to deal with Lua objects and functions in C++. Member functions can be registered into Lua and Lua functions and tables can be used in C++ code with a very simple and intuitive syntax.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
TVComm is a framework to digital tv applied on t-commerce. The framework is aimed to provide a core of common funcionalities as security, payments transactions and authentication requirements to digital tv.
Eye of God (EOG) is a generic component based framework for application development in particular videogames.
It provides a way to build game engines in a structured and robust manner.
Stratengium is designed for those that like strategy and tactics in their purest form. This framework can be used to play your style of strategy through the customizable Ruleset system. Play against AI opponents, hotseat, online, or with a PBEM format.
Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.