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Have You ever played ROBBO or LASERMANIA on ATARI 65XE ? No? Have You ever played SOKOBAN or similar 2d logic game ? Yes? So.. the Toxic Project to create a 2d logic game engine and game on it. Main goal of the game is to think and think and think:)
HoverRace is an original, multi-player racing game specially designed to be played online. Your goal is to be the first to drive your turbine engine-propelled hovercraft to the finish line.
LuaRocks is a deployment and management system for Lua modules. It allows you to install Lua modules as self-contained packages called "rocks", which also contain version dependency information.
A little different Direct Connect client for windows and linux, based on DC++ with script support(windows lua, linux sh and lua), segmented downloads, various spams and tricks
Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
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Virtual Database is a server component that offers multitenancy, sharding and replication and relieves the application developer from these concerns. The current version provides multitenancy though an application on top of MySQL proxy.
Utility to generate customized virtual scenarios and avatars, in order to create a virtual chat environment. The aim is to provide a revolutionary virtual communication system, simulating real places to arrange online meetings and chats.
Multiplatform Scripting Environment for Videogames and Multimedia
EOS Multimedia Scripting Environment is a programming environment, based on Lua scripting, designed for development of videogames and multimedia applications. The software is released under a custom zlib License, and is free also for commercial purposes.
Self-Contained CGI (sccgi) is a C++ application that can be customized by developers looking to write high-performance web applications. It includes several database adapters and a template engine. Additionally, it can be extended with Lua.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
morph is a complete game engine based on the ioquake3 engine, the goal is to implement an engine that can have more actual features for the current generation of games.