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Hovercraft is a game demo written in C++ (engine) and Lua (the game itself). Video presentation - www.youtube.com/watch?v=QDp6LFVs_Bc . Source code: http://hovercraft.svn.sourceforge.net/viewvc/hovercraft/trunk
SuperRacing is a 3D racing game ,use ogre for render,and ode for dynamic system.openAL for Audio system. support Multiplayer,support drift,and Nitrous boost .
"balanced annihilation chicken defense" mod (game) for the springrts engine; based on the balanced annihilation mod. This is an "inofficial" branch (from version 2.15) as the previous mod maintainer seems idle.
The C++ port of AionEmu project. The orginal project's code can be found from here: http://www.aion-emu.com It's an educational project, to help developers get familar with large scale C++ and Lua development projects.
Dynamic XML is an extension of the XML functions for AutoPlay Media Studio. It allows the programmer to load and work with multiple XML files at the same time.
Are you boring with manually making movies of your vacations, birthdays, every year, month?
Arrange your clips as you did: a folder for each event, give clips a “chronological name”, folder a “title name”. That's it. Then just run Video Kiss.
Reality Factory 2 is a next-generation game authoring suite. It combines a flexible, fully scripted game development environment powered by Python with the Ogre3D engine, and supports all major desktop operating systems.
Improvement over standard SciTE with a bunch of lua scripts (with some external libraries) managed by customized SciteExtMan offering some IDE capabilities.
New Cube engine, based upon the Cube engine from dot3 labs. new features will include:
compatibility with cube 2 and 1.
dynamic lighting
better fluid
animated .obj files
animated textures
The ZFX-Community-Engine is a Realtime-3D-Engine developed by members of the zfx-community, a game- and 3D-realtime-graphic programming board. It also offers a toolbox to develop games like state-machines, scripting and handling user interaction.