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This is something in-between of a turn-based/real-time strategy game set in Japan during the 16th and 17th centuries when warlords fought for control of the Japanese islands. Single and multi play is possible.
FeigBot is an IRC bot written in C providing: account/access management via configurable group memberships; 50+ built-in admin/co-admin commands; flattext database (no sql needed); Lua script support; ability to dynamically load/unload modules on the fly
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A graphing utility for the Pocket PC. User definable functions with 2D and 3D graph support. This calculator also supports matricies, lists, complex numbers and many math functions. Lua scripting is partially integrated.
LibJARL - Jump and Run Library. A library/engine for instant creation of platform games, aiming at gameplay similar to that of Prince of Persia, Flashback & relatives.
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Excalibur: Morgana's Revenge is a first-person action shooter game that combines time travel to take the player through the jurassic period, camelot period, and into the future chasing down Morgana.
A moderator bot designed for use with any FPS multiplayer game that supports the RCON interface. All extended functionality is implemented with LUA scripts, allowing for easy end user modifications and additions.
cpptags is a very small program that ties existing Linux/Unix utilities (cpp, ctags) together in such a way as to make the implementation of call tips and tag location more practical. It produces a context-aware tag file from a single C/C++ source.
BoomBot is a developer's framework for writing a bot connecting to the AIM network. It manages the network communication for the bots so that they can be easily written without worrying about AIM itself at all. Bots can be written in Objective-C or Lua.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
This project is the porting of Lua5.1. It base on the porting for Lua5.0 which named LuaCE. It include an interpreter and a library projects file for EVC4.2.