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UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
Instead of trying to merge all different flowgraph nodes into one single Mod Dll, they have now been separated into their own, lightweight Dll file. These plugins are then loaded by the system automatically and merged into the main system.
The TORUS framework project aims to provide a complete application lifecycle management environment (from requirements to tests), supporting most common platforms and programing languages, and centered on one main concept: Think Once & ReUSe!
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The main idea behind this project is to create an modification / expansion pack for the PC game Supreme Commander: Forged Alliance. It's being created by the community of the game for the community. We have no affiliation with GPG or THQ.
General purpose single threaded TCP server daemon, for Unix, using LUA as its main scripting language.
PROJECT MOVED TO BITBUCKET: https://bitbucket.org/tarokker/fbad
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
Libhufu is a library for generating of toolkit independent scriptable forms from xml description. The main package contains the main library in addition to a lua scripting interface and a gtk widget. Qufu is a qt widget.
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Have You ever played ROBBO or LASERMANIA on ATARI 65XE ? No? Have You ever played SOKOBAN or similar 2d logic game ? Yes? So.. the Toxic Project to create a 2d logic game engine and game on it. Main goal of the game is to think and think and think:)
IRC bot based on the concept of (re-)loadable user-coded Lua modules, editable by anyone, which handle all the bot's functions. The project's main goal is to create a full written-language interface with no special predefined commands.