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Excalibur: Morgana's Revenge is a first-person action shooter game that combines time travel to take the player through the jurassic period, camelot period, and into the future chasing down Morgana.
This project is a portage of LUA on GP2X.
It uses LUA source code from 5.0 version and SDL toolkit from dev.gp2x.com
For more information see http://glua2x.memiks.info/
Correspondance est un AddOn pour World Of Warcraft (WoW), qui permet de gerrer des phrases pré-enregistrées, associées à des emotes. Rp, Chat, Communication. # Translations :: English, Spanish ( natively French )
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This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Gatherer is an addon for World of Warcraft that allows players of World of Warcraft to track their discoveries of gatherable items such as herbs, minerals and treasure.
Panza: A World of Warcraft UI mod which used to help healers and Buffers with buffing, healing, and cure duties. It will not work in WoW 2.40 as is but many pieces of this addon may return to WoW in a different form :)
Auctioneer is an interface addon to the World of Warcraft (TM) game. Auctioneer enhances the WoW interface by adding additional information to the tooltips in the game that allow you to see additional information on the value of items in the game.
Aieros Racing is a 3D video game simulation race aircraft. The devices represent kinds of ULM. Racing is conducted through various landscapes such as mountains, the desert... and this project is based on a 3D game engine named SoftDreamEngine.
IA Fighting is an special real time strategy game. The player cannot play directly but he program an artificial intelligence which plays as him and the player can look action with 2D or 3D view.
QuantimSim is a physics simulation engine. Some aspects of astrophysics, electromagnetism, relativity, thermodynamics, statistical mechanics and quantum mechanics will be included in the simulation library.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.