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FeigBot is an IRC bot written in C providing: account/access management via configurable group memberships; 50+ built-in admin/co-admin commands; flattext database (no sql needed); Lua script support; ability to dynamically load/unload modules on the fly
The Helios Project is a Ragnarok Online emulator. Unlike most emulators, this one is from scratch, uses multi/single server exes, the Lua scripting engine, and many more features.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
The Cross Platform Application Collection is a meta project which includes several smaller projects that provide useful tools for any .net/mono enabled platform.
An attempt at a Xanalogical Web, comprised of a CGI system with both native and HTML interfaces, a set of standards, a backend supporting Transclusion, versioning, and a custom browser with support for Transpointing and editing.
The Aesir project is an open source framework for Massively Multiplayer Online game servers developed using the Microsoft .NET platform in C#, and in essence a rewrite of the current Athena project.
AdAge4 is a content module for the gCraft MMO Engine. gCraft can also be found within this project. gCraft will be a generic engine programmable in Lua/XML to provide an easy to modify gaming environment.
AtreyuMS is a server emulator which replicates the functionality of a MapleStory server. The emulator is cross-platform compatible since it is coded in Java.
Genius Server is a free OpenTibia Serve rlicenssed by GNU GPLv 3.
It's Based in OpenTibia SVN servers and The Forgotten Server 0.2.
This server is fully stable.
This project is for a completely open ended PvP system for Ascent based MMORPG servers. This involves custom npc's and the ability to capture cities around Azzeroth, this project is used in conjunction with Hypnotic WoW at www.hypnotic-wow.com
A fork of the 2d MMORPG project "The Mana World" (themanaworld.org) to implement the gameplay and world concepts of the project "Damasca: The Conflicted Kingdoms" (damasca.net).
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.