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A generic game entity manager written in C++ with Lua bindings. In early stages atm. Game Entity System - Currently Seeking Additional Project Members.
IMPORTANT: The flosslogic project has merged with the sigrok project. Development continues in the sigrok wiki, mailing lists, IRC channel, and git repository.
A game project about WW3 which is started by a conflict between Estonian and Russian forces. Check out the design document to read more about this. --- https://sourceforge.net/apps/mantisbt/freedom-game/my_view_page.php
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Snowballs codename Panguin is a Pang clone with a Linux flavour added in to the mix. This is a learning curve project, so may never be a polished game (unless there's a demand for it). See homepage for more details
CrackArt is an open source 3D modeling and texturing application. CrackArt is object oriented and features a flexible plug-in architecture. CrackArt is part of The SceneEngine Project, a 3D Production Solution.
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Networking and sockets in scripting languages is difficult and often overcomplicated! Monasic is a server daemon (service) which does all the low level work to create a simple message-based environment, allowing easy access to networking via scripts.
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
PS_View is a PostScript and PDF previewer. It is multiplatform (Windows, Linux and Mac OS X), GUI program based on the Ghostscript engine. Key features include huge magnification, fast viewing of large documents, exact measuring, and restart.
The Poseidon project consists of the Poseidon 3D engine and a several tools (Ksenomorph 3D modeler, world editor, light and material editor, 2D sprite editor).
OZengine is an open source 2D-3D game visualization engine, written in C++. It supports DirectDraw, Direct3D, OpenGL, scriptable through the Lua, and runs on Windows.
World of Warcraft DKP package for EQDKP Plus based DKP systems. It includes an in-game addon to keep track of DKP data and to simplify loot distribution and an automated update application.
Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
A research project aimed at creating a graphical interface that provides a spatial and temporal context in which to browse the genomic regulatory network of the sea urchin during the early stages of its embryonic development.