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The C++ port of AionEmu project. The orginal project's code can be found from here: http://www.aion-emu.com It's an educational project, to help developers get familar with large scale C++ and Lua development projects.
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Reality Factory 2 is a next-generation game authoring suite. It combines a flexible, fully scripted game development environment powered by Python with the Ogre3D engine, and supports all major desktop operating systems.
Are you boring with manually making movies of your vacations, birthdays, every year, month?
Arrange your clips as you did: a folder for each event, give clips a “chronological name”, folder a “title name”. That's it. Then just run Video Kiss.
Improvement over standard SciTE with a bunch of lua scripts (with some external libraries) managed by customized SciteExtMan offering some IDE capabilities.
A admin mod for the game garrysmod written in lua.
This mod is designed to allow vastly greater control over users than other mods.
The user interface may not be beautiful but the mod will be very powerful.
Wenli's Tools is an addon pack for Garry's Mod that includes several tools that are specifically designed to make building contraptions faster, easier, and more precise
A simulation engine which allows the realtime 3D visualization of Biblical locations and events. Custom scenes and studies can be created by the user and submitted to the online library. An essential tool for study and entertaining to use.
Luabridge has moved to GitHub and is now being developed by Vinnie Falco: http://github.com/vinniefalco/LuaBridge
Luabridge is a lightweight, dependency-free library for exporting C++ functions and classes to Lua environments. It uses standard-compliant C++ template metaprogramming and is written against Lua 5.1.2.
irrBuild generates native solution, Makefile and workspace for irrlicht library and its examples using Premake based build scripts. These scripts can also be used as build templates for cross platform irrlicht applications.
Levana is Lua-based cross-platform integrated scripting environment. It realizes high level multimedia application or video game creating with very short coding. Just for a fun and an ease!
AS OF 2015-10, HIS REPO IS FROZEN.
Any future development will occur at https://github.com/mew-cx/osgtoy
A grabbag of various experimental/maybe-useful "toys" for the OpenSceneGraph, such as examples, experiments, utilities, file importer plugins, and pseudoloaders. See also:
http://openscenegraph.org/
http://mew.cx/osg/
A cross-platform multimedia library aimed at supporting a wide range of programming languages. It exposes a set of C APIs used to generate high-level object-oriented bindings for supported languages at compile-time.
VerliLinker is a Lua script written for Verlihub, that allows different hubs to be linked into a network (like IRC networks). The work is done using LuaSockets library in non-blocking mode. More at: http://forums.verlihub-project.org/viewforum.php?f=102
This is a modification for the map Shi No Numa in the Zombie-mode of Call of duty 5. It adds new features to the teddy and some weapons have been upgraded. More description following soon...