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A Logo interpreter and programming environment specialized for schools
A Logo interpreter and programming environment specialized for schools.
It is a revised version of XLogo, published on http://xlogo.tuxfamily.org/.
The Logo dialect is almost the same as Xlogo's, but some Logo commands were reimplemented to fit with the new programming environment and workspace. Some commands which were buggy in the original XLogo have been fixed. The interpreter works now more efficient due to the usage of more suitable data structures. The output of turtle graphics...
Liogo is a Logo Compiler for .NET. Liogo compile Logo files to .NET IL EXE or DLL. So, Liogo result could be launched directly on Windows and, via Mono runtime, on Linux. Last, with Liogo you can mix Logo code with C#/VB.NET code.
UCBLogo compatible logo written in C++ using as much of boost as possible. Written using TDD while working through the actual UCBLogo manual and example programs.
Java based multi-agent platform built on an organizational model (agent, group, role). MadKit provides general agent facilities (lifecycle management, message passing, distribution, ...), and allows high heterogeneity in agents.
This project presents a new version of LOGO programming language developed at MIT by Seymour Papert. This software was developed using Java and Java 3D.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
Simple Logo is a small and very basic Logo interpreter intended to be used as an educational tool, to allow children to learn a simple programming language.
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