Showing 2 open source projects for "3d animation software"

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    Paessler: Easy to Use With Enterprise Power. Free Trial

    A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.

    You shouldn't have to choose between a monitoring tool that's easy to use and one that's powerful enough for a complex environment. PRTG's low-code interface lets any admin build dashboards, set alerts and monitor devices without scripting, while custom sensors and full API access are there when your team needs deeper control. One platform, no compromise. Download a free 30-day trial now.
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    MongoDB Atlas runs apps anywhere

    Deploy in 115+ regions with the modern database for every enterprise.

    MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
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    MediaPipe

    MediaPipe

    Cross-platform, customizable ML solutions for live and streaming media

    MediaPipe offers open-source cross-platform, customizable ML solutions for live and streaming media. Provides segmentation masks for prominent humans in the scene. MediaPipe Face Mesh is a face geometry solution that estimates 468 3D face landmarks in real-time even on mobile devices. It employs machine learning (ML) to infer the 3D surface geometry, requiring only a single camera input without the need for a dedicated depth sensor. Utilizing lightweight model architectures together with GPU...
    Downloads: 84 This Week
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    Talkie

    Talkie

    Talking 3D character for your stream

    Full source code and 3D model for a talking 3D character, tweak as you need. Useful for streaming/videos when you don't want to show your face. Uses your mic input to move the mouth* You can provide your own 3D model with a jaw bone. This is not intended for end users. No executable is provided. You will need to have a 3D head modeled, with armature attached and a labeled jaw bone (unless you just want to use the default green sphere). Also some idea on how to use GODOT would be an...
    Downloads: 0 This Week
    Last Update:
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