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zeta is a deep learning library focused on providing cutting-edge AI and neural network models with a strong emphasis on research-grade architectures. It includes state-of-the-art implementations for rapid experimentation and model building.
Special mathematical functions in Julia, include Bessel, Hankel, Airy, error, Dawson, exponential (or sine and cosine) integrals, eta, zeta, digamma, inverse digamma, trigamma, and polygamma functions. Most of these functions were formerly part of Base in early versions of Julia.
Zeta Engine Is a simple 2-Dimensional Data Driven ARPG Engine aimed to create ARPG Games by desribing Data from XML Files and adding behaviour with Lua language. You can create simple to Advanced features without even touching the engine's core code thought an extensive Lua API.
As for now, the gui System is CEGUI cause it can use the same data types as the Engine's.
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UPDATE!! This project is now using Visual Basic 2010 Beta 2 for development. If you wish to contribute, please download the beta 2 version of Visual Studio and lend a hand! Thanks.
ZETA stands for ZETA's an Extensible Text Adventure. It's a program that reads data from a number of human-readable text files to create a text-based game, allowing people unfamiliar with programming to craft their own customized text adventures.
This is a PHP project for parsing Halo 2 XML logs from bungie.net and displaying the data in various ways, support for storing the data in a database may be added in the future. At the moment the code consist of a few PHP classes that parses the XML.
Zeta can be used to calculate zeta potentials for ka>6 from electrophoretic mobilities measured at the stationary level, from apparent zeta potentials displayed by zetameter or from apparent mobilities measured at 3 different levels in a rectangular