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Gothic Fantasy Play by e-mail Game 25 Major & 19 Minor Characters wip.
For 2 to 12 Players, Map adjusted to give little geographic advantages between players. 11 Terain types on a compact world. Hex map giving movement in 6 directions, but map folds in on itself with 42 locations.
The set of addons and tools for the Portable Host Project (AKA PHost, http://phost.de/).
PHost is an improvement over PBEM game VGA Planets (http://www.vgaplanets.com/)
original host that offers great flexibility and development support.
The Magellan Client is basically a GUI for the PBEM (play by email) game Eressea, but can be used for other "Atlantis" based games, too.
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Magellan ist die am weitesten entwickelte graphische Oberfläche für Eressea, das Email-Fantasy-/Strategiespiel
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For further informations please have a look at our repositories unter https://github.com/magellan2
These PHP scripts allow TripleA (http://triplea.sourceforge.net) players to manage and play their games through a self-hosted web site. The TripleA engine includes a PBEM mode which supports this kind of web sites.
The web site host is required to have PHP >= 5.3 and should be able to send e-mails.
Atlantis Little Helper is a cross-platform client application for play by email (pbem) game of Atlantis. It is light-weight and intended to be as much compatible with different varieties of Atlantis 4 as possible.
Atlantis is a PBEM Game engine which is used to create many different strategy wargames today and for the past decade. This project is a large community effort.
RandMAX - helps manage Your resources in an VGA Planets PBEM.
project aim ist to make it portable.
1. to C/C++ or 2. Java
Currently a new RandMAX is beeing designed by Carsten Vogt
c.vogt AT hamburg DOT de
(platform Windows, programming with Bo
Overlord PBEM game project is re-creation of strategy/RPG PBEM Atlantis-like game "Overlord", originaly designed by Vincent Archer. The purpose of the project is to create set of code and documentation enabling free and and easy overlord games
Thanks to Rich Skrenta releasing the source in May 2009, there is now a chance for the rest of us to look at Olympia and maybe fix it up to run a game again.
This is the project to transfer the PBEM(Play by e-mail) game Murania (Muranien) to a Web Interface using PHP. The original game is paid, this one will be open source. Our new game will be fully customized catching from the original game only the good id
Ovoron's Legacy is a fantasy Play-By-E-Mail game that runs on the PBEM Engine. Each player command an empire of fantasy creatures, interacts with other players, and must seek to conquer the world.
The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
This project has been split into 2 separate projects, see sf.net projects pbemengine for the PBEM Engine, and ovoronslegacy for the Ovoron's Legacy ruleset
This is a project to produce an automated system for the processing of turns and sending out turn receipts for the PBEM game Eveningstar. Currently in planning, Database is being created and Developers are being looked for - interested? Contact me.
AJAX tool to create maps of galaxies for a play by e-mail game named Ténébreuse (www.tenebreuse.net)
Outil AJAX pour la création de carte de galaxies pour le pbem de Ténébreuse (www.tenebreuse.net)
A PbEM-Game in open space. You can fly your own spaceship to every single point in an artificial universe and go through all kinds of adventures, including war, diplomacy and trading.
Dicey is a web-based dice roller and turn logger for Axis & Allies, Axis & Allies Europe and Axis & Allies Pacific. Dicey is used primarily in support of PBeM (play-by-email).
This is a Module for the CMS System phpWebSite. It is used to host GalaxyNG Game Servers. GalaxyNG is a Play by EMail (PbEM) galactic strategy Game. Should also work fine for all other types of Galaxy PbEM derivates.
Aim
My aim is to produce a wargame that is suitable to players who have not got much time. As such, PBEM came to mind, therefore also making it turn based strategy. I also particularly want to capture the confusion of battle field communications.