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This is a custom size TicTacToe(Gomoku) game, where you can set the number of in-a-row, the grid(playboard) size, square size and the O and X symbol size in predefined limits.
The game is for everyone looking to sharpen their attentive and logical skills, great for teaching children and great entertainment for adults too.
• Highly customizable
• No installation needed
• Easy to use interface
Please take into account that I am a self-taught developer coding only for a few months, so I apologize if the app doesn't work as expected. ...
Game for two players know as 'five in a row' or 'gomoku'.
Piskvorky is 'five in a row' (also know as 'Gomoku') game. Small project provides customization and offer basic AI. Written in C++ with Qt framework. Feedback is always welcomed.
This is the first step of a board game engine development plan "Architect". The first version will be playing the classical Gomoku game, and this version is called "Architect I". This project also shows the rich features of the next generation Java graphical user interface. The GUI of this application was built using JavaFX 2.0 which was entirely written in Java. Although as been announced, JavaFX 3.0 will be integrated into JRE in next year, at this point, you still need a separate runtime evironment. ...
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Gobang is an old popular board game played in Asiatic countries with many variations and names like Gomoku and five-in-the-row. Using black and white stones, each player try to form a line with five adjacent stones of his color. Try it!
ddamok is a board game, that unite go(known as baduk) with omok(known as gomoku, piskvorky or wuziqi). ddamok runs cross-platform and you can do multiplay.
XOMaster is a fairly strong AI five in a row (free-style gomoku) player. It implements a simple interface and an alpha-beta search function with a fast eval function.
Tick5 is a board game known as gomoku, omok, piskvorky or wuziqi. Tick5 has a built-in AI and also allows users to build their own AI with script language Lua. Tick5 runs cross-platform and has both GUI and textual version.
Players take turns to choose spots on a board, the winner is the 1st player to make the required connection amount in any direction.
Features: 2player, networked game, AI, and gameplay settings
Other: Network chat and preset games(Tic-tac-toe & Gomoku)
gl-Moku is a circles-and-crosses (gomoku) game, with a twist: the game board is the surface of a torus, and thus it folds upon itself. It uses OpenGL & SDL for graphics. TCP/IP internet play supported, and there is an AI to practise against.
kik5 is something like gomoku, the differences are that there are no theoretical limits of game field but screen size. If point is granted then every not striked out field is in the game. See screenshot for on homepage for better understanding the idea.