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BJSGE(BasicJavaSwingGameEngine) is a basic game engine to develope a 2D game with java swing.
Author: cyberdos
Difficulty: easy
Create a gameloop with one command:
new Graph() //init Game
{
public void instance(Graphics g) //Game loop
{
//game code here
}
});
Image Sources:
Example1-Dead_Screen: http://readersrecommend.files.wordpress.com/2013/01/splat.jpg
Example2-Dead_Screen:
http://wolkenwetter.files.wordpress.com/2011/08/blitz-052.gif
Example-Icon:
http://www.johncabot.edu/student_life/community-service/blood%20drive.jpg
Example2-TV:
http://1.bp.blogspot.com/-HsDf5m1S7EA/UaKVkFiD0XI/AAAAAAAAAUM/y4zX2YQ8Dhk/s1600/old-television.jpg
Example2-Background:
http://walldie.com/wp-content/uploads/2013/11/Wood-Textures-For-Desktop-Wallpaper.jpg
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
...Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
Simple 2d puzzle game similar to chips challenge. I started writing it in Qbasic and then rewrote it in Blitzbasic with improved graphics. This is the latest iteration in C++.
All of the graphics and code are mine except for the Mappy playback library. (for more details visit http://tilemap.co.uk/mappy.php)
A BlitzBasic PC rendition of "Gravity Force II" and "Gravity Power" for the Amiga. Requires DirectX7+ and a friend. Currently being rewritten (see svn) in c++ for SDL/psp platforms.
ThunderBLitz is an almost complete IDE environnment (as eclipse plugin) to develop programs written with blitzbasic syntax. The program is firstly developed for Blitz3D distribution.