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ColladaCGF enables exporting 3D models into Crysis, using Crytek's resource compiler and Blender/Maya's Collada exporters. Import is partly supported as well, via the Python File Format Interface.
An entertaining Sokoban game with nice 3D graphics available for Windows, Linux & Mac. Features different skins & workers, several level sets, resume & replay, improved mouse/keyboard control, audio etc.
Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
This library loads .an8 files from Anim8or ( a free 3D Modelling program). This library is written in standard C++ and should compile with any modern C++ compilers under any Operating Systems.
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Liquid is a tool for translating Maya scenes into another renderer's scene description. Various RenderMan-compliant renderers are supported. For more information please see the project homepage.
Virtual Choreographer (VC) is a 3D graphic engine based on an XML language for interactive spatialized scenes. Using the same purposes as X3D, VC is designed to specify complex geometrical scenes. VC focuses on artistic design and multimedia scenes.
The monoBOTICS project aims to become to an OpenSource Framework, to facilitate the tasks of design, simulation and implementation of solutions for areas of Robotics and Automation.
Spatio Temporal Toolkit is a pure Java "Conceptual" library released under LGPL License that is used to manipulate spatio temporal data-sets. This library is giving powerful boosts to data warehouse projects that envolves spatio-temporal data handling.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
OpenCTM is a file format, a software library and a tool set for compression of 3D triangle meshes. The geometry is compressed to a fraction of comparable file formats (3DS, STL, COLLADA...), and the format is accessible through a simple, portable API
Device Independent Virtual Environment - Reconfigurable, Scalable, Extensible. A platform, device, and display independent API for developing 3D virtual environment (VE) applications. DIVERSE is comprised of DTK, DPF, DGL, and DADS.
This project has moved to http://www.volumesoffun.com
This project is no longer hosted on SourceForge. Both PolyVox and Thermite3D are now hosted on Gitorious, but the Thermite3D project is no longer activly developed. You should focus only on using PolyVox.
New website: http://www.volumesoffun.com
I"m trying to make a 3D Morpg. (not massively). Anyone who wants to help, please do so. I just don't know any code for computers. I know a lot of web code though. PLEASE HELP OUT!
This open source project is supported by IBM China Research Lab and Tsinghua University, which aims to provide a mechanism for streaming transfer of textured models.
This is a 3D polygonal model viewer. It has a few model examples already packaged with the software. The main place it needs development is finding the best depth sort algorithm for the polygons.
Hover Extreme is a simple multi player demolition game where you and your opponents try to crash one another's hover crafts. The game is based on a minimalist custom 3D engine.
Casandra is a real time 3D engine written in C++. It currently supports an OpenGL implementation, and it compiles under Windows and Linux OS's. It's still under development, and the future releases will include more features, like a D3D implementat