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A game that is very very very fun. It will most likely be a multiplayer RPG at some point in time, though the engine is being written in such a way to make it easy to convert to an RTS.
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
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SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPGEngine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
phpRPG is a multiplayer role playing game engine driven by PHP and MySQL, with aims to develop a web-based game engine which shares common qualities between multiple user dungeons (MUDs), paper & pen RPGs and computer RPGs.
Deadly Secrets (working title) is a story of a boy who's life is destroyed at a young age. This game uses the Ogre3D graphics engine and features a new style of battle that acts very much like a fast-paced 2D fighter.
AdAge4 is a content module for the gCraft MMO Engine. gCraft can also be found within this project. gCraft will be a generic engine programmable in Lua/XML to provide an easy to modify gaming environment.
Revenge of the Knights is an ambitious RPG game in FF-style written in C/C++ using Ogre engine. With a gorgeous story, it aims to be one of the best free RPGs on the net.
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Its turn based, web-browser, fantasy MMORPG written in PHP and MySQL (but may work with many other databases) with Smarty Template Engine, ADOdb and PHP Mailer. Based on Vallheru version 1.0 with many modyfications in speed and features.
A decentralized MMORPG modelled after the world wide web such that anyone can host a world on his server and link it to other worlds in the web. It also differs from other such games because its focus is on puzzle-style quests instead of monster killing.
RPG Action Game that takes a satirical look into the life of a fictional IT professional working in a corporate Cube Farm. The game engine is written in C++.
Alienz is still in a beta form, known as Genesis. This is a 3D openGL Role Playing Game. It will need more help once GX Labs finishes off the shiny new beta. it will have features that will allow the engine to be useful long after the original release...
This is a 2d tile-based RPG (Role Playing Game) engine targetted at the J2ME / MIDP application platforms (PDAs, java-enabled cellphones) but is also cabable of running on a J2SE enabled platform (either applet or stand alone java app).
Apocalypse Game Engine (AGE) is a PHP based framework designed to be moddable. It is geared toward turn-based strategy games, and will allow admins to customize settings. Uses MySQL as the database, although we will port to allow virtually every type DB
Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
Dragon's Feather is a role playing game in development that aims to combine the features
of the classical japanese RPGs (like Zelda) and the rising simulators (like Princess Maker)
with a powerful turn-based combat engine (in the fashion of X-Com).
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
ianout is a next generation 2d engine. Our goal is to create a modern engine that has strong modding support and works for linux and windows. It has support for the Fallout 2 graphic assets so I will be excellent to create post apocalyptic games with it.
The Gameforge is a tool to create more easily RPG games. It'll include NPC management, Item and Quest creation. Many more later. We'll use only free software like Ogre for the 3D engine. For the moment we are only beginning the developpement
ErisMUD is a MUD/MOO engine and server written in Python and SQLite and supports many features: it has rooms, chat, NPCs, items, player creation, ANSI colors, etc. Internal commands take care of the development and maintenance.
The Java Gurps Project intend to build a kind of engine to help GURPS Game Masters to Game Mastering through abstracting the most complex rules of this RPG System.