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BFR is a fully functional batch file generator and renderer made for production purposes. Supports Maya, XSI. Batch files can be accessed and edited before rendering. Current version - 1.02
Quick3dApplet - a java applet for displaying interactive 3d on a webpage. This is a fast renderer that should be viewable on most browsers without the viewer having to load extra plugins (uses java 1.1). It can read the 3ds model format.
Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...
Drupe is a 3D renderer. It consists of some basic low-level routines which can be freely programmed and controlled via JavaScript. This makes Drupe kind of Emacs for graphics rendering.
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A JBIG2 decoder written for Java under a BSD license
The JPedal JBIG2 Image Decoder is a 100% pure Java image decoder for the JBIG2 file format. The decoder takes the JBIG2 image processing technology developed for the JPedal PDF renderer in 2007 and makes it available as a generic library for more general usage.
The JDeli Image Library https://www.idrsolutions.com/jdeli contains a much enhanced and faster version and also provides a complete ImageIO replacement (see https://www.idrsolutions.com/jdeli/imageio-replacement) for Tiff, JPEG, JPEG2000, Png as well as lots of other image formats including Dicom, WMF, PSD, SGI and WebP.
OS-Portable game engine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
Lobo is an extensible all-Java web browser and RIA platform. It supports HTML 4, Javascript (AJAX) and CSS 2 plus direct JavaFX and Java (Swing/AWT) rendering. Cobra is the web browser's renderer API; also a Javascript-aware HTML parser.
Mathematics formula renderer for Microsoft Word. Easy to use and really fast + Mathematics drawing toolbar for Microsoft Word + Math exercices storage Database for Microsoft Access. Available in French and English!!!
A 3D renderer to synthesise free-viewpoint video. Free-viewpoint video allows 3D view synthesis from multiple video streams providing freedom of viewpoint in video - a Virtualized Reality(tm).
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
Lumina is a crossplatform IDE for OpenGL GLSL shaders. The flexible ECMA script based language is used for tools and rendering controll. It enables shader based animation, building renderer prototypes for deferred shading, depth peeling or HDR rendering.
PHP report engine. Main Features: Group data rows with totals; Cell styles & formats; Render to HTML & PDF; No external dependencies; Easy to extend with new column, renderer, cell formats...
Scrender is a java library that performs screen capturing of web sites. It is essentially captures the web site's appearance as is is being rendered by operating system native browser. Scrender is built on top of SWT and is a part of the Dapper project
SoftRenderer is a simple 3D software renderer. It's been written in C++ and its low-level graphics library is SDL. It's intended to be an introduction to software rendering: http://en.wikipedia.org/wiki/Software_rendering
Folio is an XSL Formatting Objects renderer. Written to Java 5, it aims at full conformance with XSL 1.0 and subsequent versions. Initial target renderer is PDF. HyFo is the Folio stand-alone hyphenation package.
Plotr is a javascript framework which enables you to render charts in most modern browsers. It's based on the PlotKit Framework (renderer for Mochikit) and it depends on the Prototype Javascript Framework.
The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texture mapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.