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Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
An 3D space ship game, as a re-make of the original space invaders.
Using 3D models for the ships, and raw terrain files.
It is an Ogre 3D based project, Ode library for the physics,
FMOD for the music layer and RakNet for the network layer.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
OS-Portable game engine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
OGRE based open source 3D game engine. Features include: semi object-oriented Lua scripting language, Newton physics engine, pixel shader material system, compositor shader support (HDR, Bloom), customizable GUI system and DotScene scene system.
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SwordsandStaffs is a RPG/RTS hybrid, aiming to draw inspiration from both genres. Players will engage in RTS-like battles with carefully developed characters. The game will focus on creating a simple framework to allow for community addons.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
An opensource game engine programmed in Java with LWJGL as a OpenGL interface. It's main desired features are great design, multithreaded for diferent systems, and easy of use with LUA (or Jython) scripting language and XML config files. There may be so
It use SDL in Linux and HGE in Windows for graphics platform, and use Lua for action script.it's easy to make a simple game and externable for more functions.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
A simple puzzle made with C++, SDL, FMOD Ex and some Lua script. The game objective is to complete the path between the starter and finish points by moving the blocks (runes).
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
Excalibur: Morgana's Revenge is a first-person action shooter game that combines time travel to take the player through the jurassic period, camelot period, and into the future chasing down Morgana.
A moderator bot designed for use with any FPS multiplayer game that supports the RCON interface. All extended functionality is implemented with LUA scripts, allowing for easy end user modifications and additions.