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NetColony is a political simulation game focussing on colonial development. A range of human affairs is covered in the game: war, economics, crime, science, etc. Players manage Interests, each being a political force with a special Agenda to fulfill.
PyTrail is a game based on our beloved Oregon Trail. Take your family/crew across the United States to the lovely state of Oregon.
Python is the main language, using Pygame - a Python based game infrastructure.
Downtown is a character editor for the roguelike game Ancient Dungeons Of Mystery (http://www.adom.de). Windows players can use the spiffy wADOMF (http://www.geocities.com/adomf/); for everyone else, downtown is your only choice (other than not cheating).
Open Card Game (openCG) is a card game that is based on the collectable/trading card games such as Magic and Middle Earth. There is one major difference between openCG and other collectable card games. You make your own cards. See hompage for more info.
Pertergrin a fantasy role playing game. The player plays the role of a hero going through adventures.
Pertergrin is also an role playing game system. This enables you to create or improve a world, towns, items etc. using an Editor.
PyBaseball is a simulation of baseball written in Python. It uses the latest season-to-date statistics from the USAToday baseball site and, using random numbers, simulates a game batter-by-batter.
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A Java-based game to let two people play Magic: The Gathering (copyright Wizards of the Coast) over a tcp/ip connection. It does not know how to play the game, but it does let you play if you know how.
Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
Merchant Empires is a multiplayer, web-based game of space exploration and economic competition. It is a game of strategy, role-playing, combat, and diplomacy. Merchant Empires is loosely based on both Trade Wars and Space Merchant.
QWPython is a Python-powered QuakeWorld dedicated server. The
core engine has been wrapped up as a Python module and altered
to call back to Python to execute Quake game logic.
A QuakeC -> Python translator is also included.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
A 2d cross-platform top-down arcade game, reminiscent of Robotron. Written in Python using pygame and SDL. Available for Unix and win32, should work on Mac as well.
judge - an OO mud (multi user dungeon) engine based on a client/server architecture and written entirely in java. This d20 based game engine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers
The developping part of the TheWiseGuys group. We develop role-playing settings and systems and character-generators. Eg. A vampire setting in Leuven, A AD&D settings, A new game, A new language ...
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
Rollem is an Open Source (GPL) Game Master's aid for Roleplaying Games, allowing you to randomly roll on tables (e.g. encounter, weather, name, character history) that are written in XML.
A simple MUD with an experimental Scheme - structured database. The game theme
is magical combat. An attempt to use the Scheme language as the basis of a logical game magic system.
My first Java program! This will be a simple dungeon game (like Zork). I don't think there will be a combat system, but if there is, it won't be implemented for a while. I will be working with a few friends, but help is welcome!