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Forgotten Wild War is a Real-Time-Strategy (RTS) game written in Java (so it is cross-platform). Various humanoid unity, vehicule unity, and obstacle belong to the environnement, and several players can play together via LAN or Internet.
ArenaWatcher is a visual client for the programming game CodeWars found under: http://codewars.sourceforge.net/index.php. It's written in Java, but ey it's cool.
A J2ME backgammon game, for playing two players on one phone or one player against an ai. Will use midlet version 1.0 in order to support as many phones as possible.
JavaGame being developed by Herzing College Organization of Programmers. We are still in design phase at this time. Language to be used is Java for cross-platform gaming.
JChessBoard is a chess game written in Java that can be connected to another JChessBoard via a direct TCP/IP connection. No Internet Chess Server is required for playing. It also became a full featured PGN viewer and editor.
SimpleGameNet is a framework for an arbitrary amount of diverse multiplayer game modules. It provides distributed game and player state management, chatting, etc. Several games are included, such as Chess, Dice and ConnectALine.
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
Shadowed Horizons is a gaming software development framework. The aim of the project is to provide simple yet intuitive classes and utilities which will allow you to spend less time drudging around the foundation, and more time coding the next big game
A web based, Massively multiplayer, nation simulation game coded entirely in Java. Includes: diplomacy, economics, and an enorumus geo-political simulation.
ATITD Paint Mixer is a utility batch tool for the game "A Tale in the Desert" (www.atitd.com) that allows players to generate paint recipes for their ingredient reaction values.
AlgoBros3 is a platform independent MarioBros clone written in Java (J2SDK 1.4), coded to make easily extensible and upgradable.
With most common tile based game features implemented and a nice Look & Feel.
This is a java version of the famous fortune game from BSD. I am writing this program in java so that people can have a platform independent version of this great utility. I am also hoping to add some features and make jfortune fun to use.
Java implementation of reversi game. The major objective in the game was to create as good as posible computer logic. The computer learns in the game, and uses the knowledge data stored in some files, in ascii format.
This Project is to port the old game Galactic Bloodshed(GB) from C to Java
goal 1. Port the server code to java. goal 2. write a Java client for Galactic Bloodshed. goal 3. keep this old game alive
there is currently a game being run by Chungkuo, Info
This is a web-based strategy game inspired from Naruto Manga & Anime Series. In this game players will control Villages, and try to survive and improve their village in a very interactive Naruto World.
Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.
GECCO (Game Environment for Command and Control Operations) is a strategy game built in java. It has a very simple graphical interface but allows for the use of standard pixel-based image formats as maps and is easy to modify and extend.