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Lightweight include files adding reflection capabilities to C++. Generates SQL queries and serialization routines. STL-style iterations over class members. Compile-time / run-time reflection. Based on templates and meta-programming.
php-stl is a templating implementation similar to java's JSTL.
This is a tag-based template engine with configurable classes to
handle various tags. The templates are written in XML, which differs
from the JSTL, but provides clean output.
CSP Canonical LR(1) Parser Generator. Includes lexer and parser generator. Supports all OS. Produces code as standard ANSI C++ w/ minimal STL and usable in commercial or non-commercial purposes.
CGL(C Generic Library) is a stl-like library written in pure C.It implements iterators, memory management,generic containers such as list,map, generic algorithms such as sort() and search(),and it can manipulate any types of data.
A full featured Internet search engine, specifically designed to power vertical search, enterprise search, or a knowledge area search. Can index 2.5 million documents per 24 hours on a single Dell server. Clean C++/STL code written from scratch.
cvalarray is a c++ template class designed for numeric processing in a manner mirroring the STL class valarray with the exception that it's size cannot change during runtime.
osgAL is a library written in portable C++/STL to integrate spatial (3D) sound in the open source scenegraph OpenSceneGraph. It also includes a C++ library abstraction layer ontop of OpenAL (OpenAL++).
The SFTL (Simple Functional Template Library) is a C++ library that attempts to leverage the use of the C++ STL through functional programming concepts.
A portable C++ library of multi-threaded STL algorithms (transform, accumulate...) using standard containers and iostreams. Thread, mutex, spinlock are templatized. Close to Intel Threading Building Blocks, HPC++ or PSTL. Idea of A.Stepanov and M.Austen.
Small footprint C++ library to extract an XPath 1.0 expression from an XML tree. Uses the TinyXML project to parse XML trees and store intermediate results. Runs on any platform. Optional use of STL. Overhead less than 100KB, including TinyXML.
Provide Perl object management with a framework similar to STL. Includes a class producer to generate the code for the main member functions incl the ctor, data member accessor funcs, clone, swap, copy ctor, and singleton class type producer.
wGui is a simple, platform independent dialog manager library using SDL and FreeType2. Written in C++ (with extensive use of the Standard Library and STL) the intention is to leave all of the antiquated C paradigms out of it (like #defines).
OpenGL / glut GUI that allows easy display of strings on screen using the STL. Multiple screens can be defined using a self explanatory XML file. Callbacks are done using the sigc++ library.
Platform-independent C-API library implementing the Record-JAR file format, with mappings to other languages/technologies, including C++, COM, D, .NET, Python, Ruby, and STL.
Sglib is a C library freely inspired by Standard Template Library (STL). It defines generic macros and functions for sorting arrays, manipulating lists, sorted lists, double linked lists, hashed containers, and red-black trees.
CSTL is a port of the C++ STL to C# 2.0 and .NET. The library utilizes C# generics, anonymous methods, and enumerable iterators, while alleviating some of C#'s deficiencies (no C++ templates, limited operator overloading, no C++ style iterators, etc).
Some utilities gdb debugger macros collection.
Are you tired at STL based program debug?
You can use such helper macros to debug STL based program more effective.
A runtime parser generator library, generates parsers for context-free grammars.
Parsing scripting languages and communication protocol messages are typical use cases.
The library is written in straight C++ and requires STL.
Clean, correct, efficient.
cppmudd is a small, fast and portable mud driver written entirely in C++ using either standard or widely available libraries (such as the STL). It provides, among other features, support for runtime modifications to the game, ensuring minimal downtime.