Showing 189 open source projects for "quake linux"

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  • 1
    Generates HTML-pages from Quake 3 Logfiles. Version 2.7 was the final release of the old C-code, 2.8 was never finished. However, 3.0 will be rewritten in C++. The name should be changed to "LogGen", since it is more generic and not only for Quake 3 an
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  • 2
    Almost Realtime Quake 3 Arena Stats Server: Parses Quake 3 Arena log as it is written. Built in Web Server.
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  • 3
    This is a set of utilities in C++ for managing Quake 3 dedicated servers on linux. In particular, it's designed around the popular "Q3F" mod, providing a log-processing statistics package, log filter, text-based remote console, and and autoadministration
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  • 4
    A command line script to get info from and/or manage Quake 3 servers.
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  • 5
    Quake Report
    Simple application that connects to USGS to retrieve the list of latest earthquakes and display them on an interactive map. Inspired from "Beginning Nokia Apps Development - Qt and Html5 for Symbian and Meego" (ISBN: 978-1-4302-3177-6).
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  • 6
    Quake Wars Stats, uses the XML provided by the Developers
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  • 7
    Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc
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  • 8
    AfterShock
    OpenArena mod with the intention to fork it. The aim of AfterShock is to produce an open source alternative for Quake 3 / Quake Live. Source: http://code.google.com/p/oaunofficial/
    Downloads: 0 This Week
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  • 9
    Aww Ports aims to provide Linux ports of various classic FPS games, such as Doom, Quake and Quake 2, which work excellently on the Linux platform. Only the engine is provided, the user must own the original game data.
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  • 10

    Weapons Factory 2

    A port of the old Weapons Factory mod to Half-Life 2

    A port of the old Weapons Factory mod to Half-Life 2. The original Weapons Factory was a Quake 2 mod which extended the original Quake 1 Team Fortress concept. Weapons Factory featured a fast-paced version of capture the flag (CTF) which had player classes and lots of weapon types. WF2 seeks to bring back the fast game play of WF and adds support for Control Point type games in addition to the traditional CTF mode. (This is still in early alpha development)
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  • 11
    A conversion of the Quake 3 Arena source code from the C programming language to the C++ language. Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
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  • 12
    This soft purpose it to define and generate team strategies for "Enemy Territory - Quake wars" game.
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  • 13
    losQuake II is a no-frills rebuild of the Quake II code, compatible with retail clients/servers.
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  • 14
    K.I.M.B. is a side-scrolling "shoot everything that moves" games. It is sort of a mix between ballistic games such as Worms or Scorched Earth and first person shooters such as Doom or Quake.
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