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KoalaMud is a new mud source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
This project implements the core Dungeons and Dragons rules in
a reusable library, client, and server that you can use to build
the most exciting adventures you can think of, or join others in
assaulting the vast untamed lands of their imaginings.
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IO_Crusher is a C++ multithreaded library that permits to handle a huge number of sockets and provide the best responsiveness using the bandwidth as fast as possible. The library is especially designed to be integrated into an Online Game Server.
The Nex project is aimed at creating a simple MMORPG (at first, complexity can be added later), capable of running on multiple platforms. The aim is to create both a server (multi-platform) as well as a client (also multiplatform, using SDL/GLUT)
A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
A fantasy based multi-user role-playing game. This server should run on all unices, it has been tested on Linux, Solaris, SunOS, DG/UX and HP/UX. There is no client, the standard telnet will do. It is based on CircleMUD 3.0.
"Netlands Project" is a <b>Graphical MUD engine</b>, it comes with a distributed world server, an advanced IA server, a Macromedia Flash MX client and a predefined world named WOARPS, full of ready to go adventures.
JHCore is a core database for the LambdaMOO server. JHCore is an excellent starting point from which you can build a wide range of applications. JHCore is an alternative to LambdaCore, the default core database for the LambdaMOO server.
RPG database built from Minimal.db to run on a modified Lambdamoo 1.8.0r6 server. ANSI color, customizable prompt, spell effects, combat, NPC scripting, _useful_ skills, much more. Not just another hack-n-slash MUDserver, really!
The goal of this project is to provide a feature-rich, easy-to-deploy
standard database for the fuzzball MUCK server that can be used to build new MUCKs with a minimum of technicalities to be dealt with. It is meant as an up-to-date extension to the exis
CoXServer is a development project aimed at creating a game server emulator for the game Dark Age of Camelot.
The server will be written in C++ and will use a XML backend by default with MSSQL, MySQL and Oracle support in the future.
Roleplaying game based on the dark fantasy world of drowtales.com. C# client connecting to a C++, Php and Mysql powered dedicated linux server. Main features are: real-time chat, fully custom avatars, multiple camera view, 3d background with 2d manga cha
The only LOK server emulator in production. Being developed in C++ based off of multiple open source rpg's (Crossfire, for example). 2D top-down game with a lot of history and a great community.
(Yet another) MUDserver written entirely in Java. Offering plugins, scripting, and a number of additional features which can be built on at will, Jamud may at some point become a perfect basis for a run-anywhere MU*.
A small, extremely efficient, core server for Tiny-style MU*s.
Core language is LISPish, will support something much like MUSHcode as well, other languages potentially to come down the road. Server is multithreaded and multiplatform.
StrawMUSH is a modern MUSH server based on the virtues of efficiency and extensibility; it is multi-threaded, highly optimized and customizable, and allows developers to create plugins that will hook into the game to add wanted features.
A project for making a 3D space game between mandkind and open Merchant Empires
Full java (want a 100% portability) using GL4java for openGL rendering.
It's composed of a TCP server and a java openGL client