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Empire is an two-player board based strategy game with simple rules, where the objective is to capture enemy pieces by encircling them with our own. Currently it supports network play between two human players.
Realms of Turmoil is a project dedicated to making a very good web-based game, similar to Utopia, and releasing it on the internet. It is currently not even in a workable stage. I could use any help that anyone out there can provide. Come help it work.
NetCraft is network Real Time Strategy which is pretending to make step from medieval battlefield to more moders. Radars, long range artillery, Special teams and so on. Also most programming effort are put into battle, minimising economy to minimum.
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Quota is yet another roguelike game, much in the vein of Angband. Quota (the name) was created by creative munging of the phrase "Quest of the Adventurer", in case you cared.
Twilight Portal - an online multiplayer strategy game of
magic and high technology, where strategy meets roleplaying
in an environment created by PHP, utilizing a MySQL
database.
CrystalNight is a web-based CGI game engine for a genre of game best described as "breeding" game. Meaning you, breed/train monsters/animals/etc. This is a game engine so the specifics for any game using it would need to be defined in the database.
Project Darkspace's aim is to develop and deploy a web statistics based multiplayer space strategy combat game, development is proceeding quickly and there are frequent updates,
The project is currently largely perl, some backends may be written in bot
An addictive multiplayer networked strategy game completely written in Java.
You program a robot that makes a race through an old factory. The game is inspired by Roborally (TM) - but it's different...
2018-05-08: Successfully(?) copied the CVS repo to github: https://github.com/hsteller/botsnscouts
This game is a Mac OS X/Cocoa/Java game which allows two players to build parties - and then "duel" it out. Parties/characters are defined by XML files - the result of the duel is dependent on abilities/tactics/strategies.
Torn Realm is a strategic play-by-e-mail game. I have recently decided not to make this an Open Source project. It will still be released, but without the Source, you can get FRG's source if interested.
'cxtable' (stands for Cyber-X-Table, but I prefer xTable when referring to it) aims at creating a peer-to-peer-ISH network to be used primarily as the "Card Table" for old-time roleplaying in a new-time world...
Twixt is a remake of an old 3M Bookshelf game by the same name. It is an abstract thinking type of game. Network play is supported. Required: X and SDL (http://www.libsdl.org) as well as SDL_image.
Project Steam Weasel is the "code name" for a MacOSX only turn based strategy game in development. The game is intended to be multiplayer by email. By design it is modular, most of the games features are provided by modules.
One default module is an Open
Liquid War's rules are definitely original, they are the proof that it's possible today
to make a game which is truely new and is everything but a clone.
It was first designed for DOS but now runs fine under Linux.
This game intends to put you into the hot-seat of an air traffic controller. Guide those planes to their correct destinations. This is a game of logistics and thinking ahead, sometimes you will need the right reflexes thou.
Open Game System is a crossplatform client/server game engine released under the GPL. It consists of a single game client that is able to download and play any game developed for the Open Game System.
Space Ninjas is a space exploration/conquest game that involves taking your clan of ninjas from star system to star system and fighting various natives & pirates along the way. The gameplay itself is turned-based similiar to X-Com.
LIB is yet another roguelike. The main goals are: a large world, few limitations imposed on the player, a sensible dose of realism, an ergonomic interface, locale support and above all fun, relaxing gameplay.
A unique blend of arcade action and real time strategy, Copter Commander is fun for novices but surprisingly deep. It currently supports one to four players via Internet play and is based on the game design of Rescue Raiders and Armor Alley.
Tiglis is placed in a fantasy setting and it is a turn based strategic and economic simulation. It is planned to use OpenGL and OpenAL. Tiglis will support single- und multi-player games with several computer opponents of variable strength.
Tiglis wil