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Jeu créé à partir de l'univers du "Donjon de Nauheulbeuk" (http://www.penofchaos.com/warham/donjon.htm), avec une interface graphique en 2D isométrique. Game made from universe of "Le Donjon de Naheulbeuk" with 2D isometric interface.
A tower defense game developed in Java. Based on the famous concept from Warcraft 3 and inspired by VectorTD. Unlike other tower defense games out there here the players have the ability to build their own maze of towers and even create their own maps. T
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Drive your dainty dot devoid of dastardly demon dots! In simpler terms, DON'T DIE. Use either the keyboard or the mouse to evade the hordes of enemies and use powerups with the SHIFT key! For Windows, Mac, Linux and even Android
Encreecia is a multiplayer adventure game. The goal is to create a small world for players to explore together, using simple but enjoyable game mechanics.
Calculates victory odds for battles in Axis and Allies 1940 Edition. It takes into account the newly added units and rules in this release of the board game. Displays win/loss/tie percentages, IPC cost/loss, and remaining units. Requires Java
https://blog.henrypoon.com/blog/2010/12/24/axis-and-allies-1940-battle-calculatorsimulator/
Predicts and resolves collisions of circles of different sizes and densities. Coefficient of restitution taken into account. Could be used as engine behind game.
COREL is a 2d game engine. It is written in C++ and uses the SDL and OpenGL libraries. COREL Stands for Core, Object, Resource, Event, Logic. It is still very early in development.
XMasMoods converts your Window, Mac and Linux desktop into a Christmas enhanced workstation. Blinking lights, falling snow and Santa himself will give your desktop a brand new look! Originally made for Mac OS X, but runs on Windows and Linux too.
JScrabble is a customizable Scrabble game written in Java. You can play local against the computer using build-in five skill levels or against other players.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
Migrating the current Myriad 2D Engine from C++ to Java. The Myriad Engine aims to be a general purpose engine for 2D based games. It has implementations for both desktop and Android platforms.
A Java game engine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)