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A Java implementation of all our favourite game Sabotage, a great variant of the popular Stratego (Stratego is a TradeMark of Hasbro, Inc)! Client/Server setup with network capabilities and hopefully also end up with AI and variants!
evoltsp is a GPL Java-Framework to solve Travelling Salesmen Problems
using Evolutionary Strategies. Features a small example of how to optimize a 127-location TSP problem, pluggable Strategy Classes
that contain trivial & more elaborated TSP solvers
Commandline tool to manage backup files that are stored on hard drives. Employs infinite grandfather-father-son strategy by deleting defined subset of all backup files, saving space while permitting access to older versions. Aka "Virtual Tape Rotation"
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
This is ongoing project to overhaul the Promisance™ game system into one that is sci-fi based where players engage with starships and fighters. Improvments are incremental at this point, finishing some things where Promisance Enhanced left off.
Last Hope, are a project of a web-based game .
The context : heroic / fantasy game wih a \"classic\" medieval context,
You can start as many positions :
you are a poor boy-farmer, your farm need to grow up, because the king and their subjects ne
A space battle simulation, using teams of players to control ships. Downloadable expansion packs will allow for new ships, new designs, and new missions.
This is a cool Battleship remake, enabling users to play online against
each other. It supports the classic battleship game and also "Salvo" mode. The program runs on Linux and Windows. The comunication between the users is trough an irc server .
Planetary Hoppers is a Java based space strategy game.
The game is multiplayer, TCP/IP-based classic style strategy for up
to 70 players. Single player mode is not currently available.
Sol Dominion is a game of expansion, exploring, learning and conquering, a mix between Homeworld's controls, with Imperium Galactica's empire management. You roleplay the leader of a nation, building colonies on planets and moons, researching, etc.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Our goal is creating an Open Source, freely distributable game env for designing and playing RTS and turn based games. Our engine will have 2D and 3D viewers. Maps will be 2D w/terrain but can link forming a larger simultaneous playing environment.
A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.
QUB is an electronic front-end for playing wargame/boardgame-style games on your computer using graphics files for pieces and game boards. QUB stands apart from other software of it's type, however... it's different.
The project is an opengl 3d (3 level) chess game with an ai that plays against the user. It is written is C++ and uses tcl/tk. All of the code is nearly platform independent.
IO_Crusher is a C++ multithreaded library that permits to handle a huge number of sockets and provide the best responsiveness using the bandwidth as fast as possible. The library is especially designed to be integrated into an Online Game Server.
Java chess programm. Main goal is to develop an object orientated program with simple and well documented interfaces. A major point is how to handle endgame situations.