Secure by design, portable by default. Recover clean, fast, anywhere. Start a free trial.
Try Veeam Data Platform today. Experience the unified platform that's secure by design, portable by default, and proven to recover clean, fast, and anywhere.
Try it Free
Build Agents and Models on One Platform
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Online game for developers. Program your team of 4 ants (in LISP) that can reproduce and gain experience and fight against another players in different game modes(CTF, TDM, DM)!
Eternal Realms is a game engine written in Java that seeks to create worlds where the users craft their own universe. Eternal Realm derivatives are massively multiplayer roleplaying games, where a person guides their player down any path they desire.
This is a GUI for end users who wish to use VGSOHInterface UI Mods and Plugins in the game Vanguard Saga of Heroes. It installs, updates mods and plugins and allows users to choose between installed mods and plugins before playing Vanguard Saga of Heroes
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
JWoWSystem is a project for World Of Warcraft users.
This soft will be a Java version of WoWSystem (wowsystem.bogala.org). It can download/update WoW LUA Mods and send game characters data to a WebRoster (http://sourceforge.net/projects/wowrosterfr/).
GGMS is a abbreviation for GURPS Game Master Support. The intended use is to support game masters in large combat situations with many players. The GSC file format will be supported.
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
Sudoku2Go is a sudoku game for mobile phones based on the Java Micro Editon(J2ME).
It uses only standard classes, so it should run on most recent mobiles. The user interface includes touchscreen support for PDAs.
BlueMGF is a j2me framework to create multiplayer games or applications running on mobile devices via bluetooth. An example of a Tank Combat Game for two players is included.
Yet another implementation of the BloodBowl board game. It uses a client/server setup similar to MegaMek to enable network play. The aim is to fully implement all rules from the Living Rulebook.
A remake of the classic game Snake, featuring 1 or more AI-controlled snakes which compete with you. Addictive fun: a modern version of a classic game. Written in Java. Current Version: 2.6. In development: 3.0
This a database for Weapons withing the World of Warcraft video game.
World of Warcraft is Copyright 2004 Blizzard Entertainment Inc. All logos and names used under the Fan Work permission.
MMMOG Platform is a basic infrastructure to build mobile multiplayer games' server-side features. Its modules (accounting, messaging, player location, ranking, news) should be combined with specific game modules to build a J2EE application.
DUNO is the multiplayer implementation of the popular card game UNO. DUNO is written in Java, communications are based on Java RMI. It's fully decentralized (no server needed to coordinate the game). It aims at being fault tolerant against peers' crash
The project is to make a site with a program to learn chess for children of 6-12 years old. The program wil run in an applet and linked to a MYSQL database. Hans Nuijen is the creator of the method how to learn the game playful.
Players take turns to choose spots on a board, the winner is the 1st player to make the required connection amount in any direction.
Features: 2player, networked game, AI, and gameplay settings
Other: Network chat and preset games(Tic-tac-toe & Gomoku)
Remote Roller is a java tool for roll virtual dice remotely. It is useful for role-playing games and other games that need dice throwing. If a player is playing remotely (i.e. via video-conference), R.R. can handle the dice-related part of the game.
Jao is a framework, game server and set of Java clients for developing and playing card games. Support for trick taking games like Hearts, continuous play games like Crazy Eights, and partial support for mutable games like Mao is envisioned.
The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.