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Semi-port of the STL to C. Providing vector, map and list container for now, with more to come! Project is split into four parts: macro-only (to be done), intrusive as in Boost (complete), template-like (partially complete) and generic (to be done).
A modern, portable CGI library written in standard C++. Asynchronous CGI and FastCGI are both supported in a clear, simple and efficient library built upon the Boost C++ libraries (esp. Boost.Asio). Free and commercial support available on request.
Small and efficient C library, that stays as close as it is possible with C++ STL interface. Use svn to get current status of library or visit or Trac page to check latest news.
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Mob2D is a 2D rendering engine designed from the ground up to provide simplicity above all else while still being robust and flexible. You could make a 2D game with this engine with only relatively little knowledge of OpenGL.
The Vector Stream library and tools allow store/load vectors (C-language raw array, not in C++ STL) to a stream (file) in a text format with an information about the vectors. This information attached to the file greatly reduces loading cost of the file.
Boohoo is an audio playback library based on OpenAL and libvorbis. It's free, open-source, and cross-platform game purpose audio engine. It supports WAV and OGG-Vorbis format. It's written in C++/STL but exposed its API as C interfaces.
ADTL is an Advanced Data structures Template Library written in C++. it includs sixteen kinds of stl-like contains, such as fibonacci heap,pariring heap,skew heap,avl tree,red-black tree,splay tree,skip list, unrolled linked list and so on.
Vim in C++. Not necessarily strictly vim or vi compatible or designed to be highly portable.
Project will make heavy use of STL and the Boost library. Probably no support for vimscript. Instead, python will be the scripting language of choice
The cpp_trace is a flexible and compact logging C++ library. The library provides a facility to filter and route between output streams text trace messages. It uses generic type-safe design and conforms to STL io stream concepts.
OS-Portable game engine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
A replacement STL implementation more suited for game development efforts, this project aims to create a cross platform STL library with the speed and memory management features that a modern console or PC game typically require.
A C++ utility library featuring a javascript interpreter, regular expressions, automatic arrays, garbage collection, matrix handling, planar geometry (regions etc) and other useful features. Blends well with STL code.
A C++ library for reading and writing configuration files as easily as creating a variable. Depends only on the STL library and allows any serializable object to be read or written. Preserves comments and tries to be rational about placing new settin
A set of C++ containers, data structures, & utilities:
Stack-based STL-like containers (StackVector, StackMap, etc.).
Serialization, Interpolated Value, CircularBuffer, Quadtree, IntegralUnit, LocatedException
This is a fully STL-compliant C++ map/set/multimap/multiset implementation for g++ using an AVL tree instead of a Red-Black tree (that is present in current libstdc++).
XMLSP - XML Stream Parser is a small & simple XML parser for C++. It uses STL for lists and strings. This tiny XML parser source code is less than 20kb in size. It support custom entities and special characters. Now with optional DOM support.
The Quipu template library (qtl) is an extension to the stl, and provides classes that have similar functionality to the standard ones, but with different implementations and efficiency.
STLshm provides an C++ STL Allocator implementation for creating and using STL containers (and any other allocator aware types) in shared memory regions. It supports multiple shared region implementations.
...The project is aimed at providing a layer compatible with any version of curses (ncurses and pdcurses are seen as two major versions) and to be easy-to-use, using familiar STL interfaces.