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Latrunculi is a 3D OpenGL implementation of an ancient Roman strategy game by the same name. It is written using Common Lisp (with the cl-opengl and lispbuilder-sdl libraries), and aims to work on Windows or any POSIX system.
assimilate3d is a SDL/OpenGL mutliplatform 3D game engine made to experiment with 3D engine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
It is a 3D character animation editor. Users will be able to focus only on the animation of their characters (and not in modeling), with everything easy to use.
The GUI is completely made with SDL, because I love to reinvent the wheel ;)
** The engine is currently going through refactoring. ** Revolutionary 2D/3D game engine that explores a new game design paradigm that allows users to easily create games of many genre types.
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Q2PRO is a Quake 2 engine modification. The goal of the project is to create secure, portable, technologically advanced and fast Quake 2 engine, still keeping full compatibility with original Quake 2 release by Id Software.
FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.
Basic software 3D graphics engine, provided along with a minimal OpenGL wrapper. Currently working on the Nokia IT2008 with a SDL framebuffer driver, but can be ported to other platforms/architectures.
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Objective-3D is a video-game library developped by Dream Overflow. It works on PC and Machintosh, and it is developped for Windows, Linux and MacOSX plateforms. Developed in C++.
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
geWiz X1L was a masters degree project to explore development of a baseline architecture for a game engine in C++. It contains a variety of ideas, but nothing that was fully finished. Not compilable; use only as a resource to learn how not to do things.
Starting out as a studentproject, with the goal of doing a remake of Zelda in 3D, the project has later evolved into a general 3D game engine. The final result of the studentproject is available for downloading. The generic engine is under development.
This is Osm3d - a software to display 'Open Street Map' data in 3d - for Linux and MacOS X. This software visualize the map data of the OpenStreetMap project in three dimensions. You see motorways, streets, railways, buildings and lakes, rivers or fore
A 3D benchmark comparing the different features / extensions of OpenGL. Made for the Linux operating system, but is portable to any other OS that SDL supports.
A stand alone 3D Battle Chess game featuring characters from Quake 2 and 3. Modes of play include Head to head, single player against an integrated GNUChess engine, Online play through an included server and the ability to watch pre-recorded PGN matches.
Aesthe is 3D scripting development environment controlled by command line with built-in 3D modeller, allowing you to create interactive script-driven 3D simulations or animations.
Tavli3d is the greek backgammon.It consists of three games:portes (similar to Backgammon),plakoto(with pinning instead of hitting) and fevga(a game where no hitting occurs).The game is written in OpenGL/SDL/C .For now only single player is supported.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
Libsmog is a flexible 3D game engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.