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Mental is a neural network engine implemented in pure Python. Design goals are easy-to-read sourcecode, completeness, and ease of use. Presently implements feed-forward, back-propagation networks. Intended primarily for instructional use.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
Convert copy. Pipes existing converter tools together to convert files from a format to another.
E.g. add the converters 'pdf -> text' and 'text -> wav' and you can convert pdf to wav.
Automatically installs missing converters in Debian.
The success of the Internet has made it possible to access a large
amount of information providers world-wide. However, for the customer
it is not easy to cope with this new richness of information, due to
the heterogeneity and the missing transpar
Set of Java packages to apply Genetic Algorithms to any kind of problem. Various genetic operators are implemented and an example shows of how the system could be applied to digital circuit evolution.
nn-utility is a neural network library for C++ and Java. Its aim is to simplify the tedious programming of neural networks, while allowing programmers to have maximum flexibility in terms of defining functions and network topology.
CRML - Conflict Resolution Markup Language - http://www.equiforum.org - is an open source innitiative to develop an XML based Semantic Web ontology (RDF, OWL) for researchers interested in peace to create a standard way of collecting and sharing informa
This project is an off-shoot of the EGADSS project. The nature of the changes made to the PD CLIPS code means a separate project would be best. This is an FOSS version of the PD CLIPS Engine to include such features as backwards chaining and more....
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BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
Java/XML toolkit for research using Bayesian networks and other graphical models of probability (exact and approximate inference, structure learning, etc.)
The Semantic Web Assistant combines the capabilities of production rule systems with RDF data on the Semantic Web. It lets users define rules that work with RDF data in order to carry out actions like e-mail notification etc.
JavaArena is a java based game where two or more "bots" have its own artificialintelligence and go for the battle. Support for capture the flag coming soon.
EasyAI is a project to build classical AI program and method in Java language, such as resolution for logic, greedy search, genetic algorithm, neural network and so on...
Zeus Grid is a Grid Computing environment usefull to run systems in heterogenous machines at same time. In this first step, it will only compile, run and collect application results and file storage.
IslandEv distributes a Genetic Algorithm (like <a href="/projects/jaga">JaGa</a>) across a network (see <a href="/projects/distrit">DistrIT</a>) using an island based coevolutionary model in which neighbouring islands swap migrating individuals every
Simbrain is a java-based neural network. It is no longer being hosted here. Most information and downloads are at the homepage, www.simbrain.net. The development page is http://code.google.com/p/simbrain/
Java based system for creating Bio-Musical Worlds. Investigating the use of AI (flocking,A-Life, Genetic Algorithms, Neural Networks) and other bio-modelling techniques for the creation and evolution of musical landscapes.
I finally got around to actually coding something! This is going to be an OS for use on combat robots, complete with full support for sensors, hammers, flamethrowers, wedges, saws, and clamper robots. All weapon systems are fully customizable w/RC.
JMorpheus is a highly configurable Othello application. Due to its modular design and well-defined interface, writing a new user interface or a computer opponent with artificialintelligence is an easy task for an intermediate Java programmer. This makes
This is a cross-platform framework for using Genetic Algorithms for solutions. Written in Java and uses convinient plug-in features for every phase in the genetic development, while maintaining an easy-to-use API for easy integration into applications.