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Vingie, which stands for 'Vingie is not Game, is Engine', is an open source (GPLv3) MMORPG engine (server-side implementation only) and MMORPG client-server protocol implementation.
Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPG engine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org
This is a Ogre3D GameEngine based, with OIS as input system and a very flexible plugin system for all other features, like sound, video, network, gui and so on.
Asplosion RPG Engine is a command-line RPG (role-playing game) engine. Unlike other rogue-like game (such as Nethack), Asplosion focuses on party-based gameplay.
Wrecked Games Engine is a cross-platform 3D gameengine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
An extensible roguelike game, designed to support a central engine and a fully extensible data system allowing for extensions of the game without needing to recode it.
This is an independent game development, carried on by a 12 people team (9 developers and 3 graphic designers). It will be a 3d game using on an open source 3d engine .Main targets: develop a full functional game, learn a lot and have fun.
Built with R, this code allows the user to simulate the game of basketball. While the main focus is on simulating the NBA, the code provides a framework for simulating other leagues by modifying the default set of rules.
Doro is a text based roleplaying gameengine, written in Ruby. It is designed to be modular and flexible replacement for traditional 'hardcoded' engines like Diku. Main website at http://www.foo.me.uk/doro/
This projects targets to create an open source modular gameengine that supports complex physics, shaders, networking, 3D audio, and everything required by a modern game.
FrakTal's objective is to create a gameengine and a default game implementation of an innovative real-time strategy game concept in Far west environment. The main idea is that the player can customize his character to let him some autonomy.
Arcade Game about plane. This game based on "Shootiah Engine"(fork of "Battle Scene Engine") - cross-platform gameengine. Sorry, for no downloads. We have some troubles with content copyrights. You are 3D ot Texture atrist? Join us!
Lfant is a small (so far) 3D gameengine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly).