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Julia (Jabber User-Level Interface Application) is a Jabber client. The aim of the project is to create a client with MSN-like features (games, animated icons...).
Jabber is developed to be cross-platform, and it runs under Mono.
FLAIM is an embeddable cross-platform database engine that provides a rich, powerful, easy-to-use feature set. It is the database engine used by Novell eDirectory and Novell GroupWise server. It has proven to be highly scalable, reliable, and robust.
This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scripting language. This project has been put on the back burner due to llimitations of PHP and concept.
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This project implements an On Screen Display for FPV (First Person View) for RC planes. Sends telemetry data from GPS & sensors embebed with video information.
The goal of this project is to create a "secure" cross-platform (Mono / .Net) client / server chat environment, possibly some p2p filesharing aswell and other things.
This project should enable programms written in different languages to communicate via interfaces wich allows streaming, remoting and other communication technologies over TCP/IP and later also UDP/IP ports.
Power Hasher is a program that allow you to get the hash code of multiple files at once, and export the results to a file, making easy for this file to be imported and the files checked. Currently it supports MD5, SHA1, SHA256, SHA384 and SHA512.
A distributed application for ethernet packet sending (using c# and remote objects). Large part of the project its currently in development, and many parts are not yet available.
Marbles.net is a Database Access Tier generator to enable the developer to automate code generation for Database objects. This project is based on an open architecture to enable multiple languages and databases to be supported via a plugin system.
A complete engine and toolkit to create simple 2D games, harnessing the power of XNA.
To work on Zune, Xbox and PC, every single tool that is needed is provided.
This is a program used to subtitles timing and making. I gets timestamps from NeroWaveEditor?. After timing you can export the subtitles project to such as .ssa or .srt file. I got this idea from StarSub? by MeteorRain? and make it more powerful.
VFramework is a starting point for game developers. The project is meant as example source code to demonstrate proper class organization and inter-system communication.
I would like to continue the good Ndoc project which is a comfortable tool to create documents to our active project(s).Now I have been just studying C# in Vienna that is why I can not develop so intensely. Contact with me: iptables at c2 dot hu.
The Beholder project was begun with the purpose of creating an open source code library for use in cross-platform development of game software based on the D20 Game License released under the OGL by Wizards of the Coast.
Active Shape/Appearance Model Library (ASMLibrary/AAMLibrary) source code, which includes ASMBuilding/AAMBuilding as well as ASMFitting/AAMFitting algorithm. It is developped under OpenCV 1.0 for locating features in a face and face recognition.
Simple implementation of finite state machine concepts.
The project contain ease-to-use library and modeling graphical tool.
Project define simple identical API for Finite State Machines for both language bindings (C# and Java).
Platform supporting machine learning on different objects by different modification of the JSM method (for now). Predicates for the JSM method are written in CLIPS.Objects and modification of the JSM method have to written on one of .NET languages.