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Yet Another Homemade GameEngine (yahge) is what the name says a free open source 3D GameEngine geared towards development of 3D First Person Shooters. Major goals are to provide a Rapid Prototyping System for Game Ideas or to make Game Demos for Resume
pluggable scripting engine written in C#, with plugins compiled at runtime from C# sources. Has some examples. This is meant for a game, but should make interesting reading for C# programmers...
The Bringer of Light is a LGPL game. This Epic Role Playing Game (RPG) is focused on being high quality and original. We are doing a single player game with the Crystal Space engine.
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'bigtwo' is an cross-platform object oriented gameengine for the card game of "cho dai di" with integrated artificial intelligence to simplify the job of developing game servers/clients for the card game.
Sodalitas will be a revolutionary pseudo-Action/RPG utilizing OpenGL and C++ as the backbone for the engine. Taking elements from Tolkien and the cyberpunk genre, it will blend the action and RPG genres together to form a strategic, adventure game.
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A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
RTS gameengine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
Based on a C++, crossplatform (Linux and Windows for now) OpenGL 3D engine, this game aims to combine the intellectual interest of open-ended space simulations with the action-oriented fun of first person shooters.
wam consists of a powerful, fast and generic 2D gameengine, the "wam engine", and of a networked, real-time clone of team17's windows game "worms" that utilizes this engine.
Z-Duke will be a crossplatform engine recode of the popular duke nukem 3d - you will need the original game data (duke3d.grp) - maybe even finish it before dn4ever =)
Wolfram is a cross-platform gameengine intended for point-and-click adventure games. It also includes a framework for creating your own adventure games.
Contraband is a roleplaying game of intrigue, diplomacy, smuggling and
good old-fashioned adventure. It's written in Common Lisp and
uses the Langband engine.
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
The groupname \\\"platzt-angst\\\" combines two bigger projects to one. At first we want to create a java based engine for game development. At second we want to create a MoO like game called \\\"Open.Orion\\\" which uses our \\\"confusion.engine\\\".
HOOGE is an acronym for 'Hopefully Object Orientated Gaming Engine'.
The Goal of this engine is for new developers to learn the required skills to develop a fully object orientated gameengine and to use this engine to produce a marketable game
Blocks is a 3D tetris variant (yes, another one) using the Crystal Space 3D Engine. It serves as a nice playable game and also an example of a not-too-complex game using Crystal Space.
nan2D is a small direct3d powered gameengine that is coded in C++ and uses an OO design. Features include animated sprites, render state blocks (cashed), an error trapping system, 2d text, INI file reader, primitive I/O console, and an object system