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NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
CMIL's goal is to improve the state of input handling in games and similar apps. CMIL is a cross-platform, C++ abstraction of media input API's (SDL, DirectX etc) and input devices, with the specific objectives of improving flexibility and ease of use.
MyseeLite is a P2P Media Streaming System including servers on Linux and client on Windows 98/NT/2000/XP/2003. It was commercial once, but now goes opensource. It was developed from 2003.8 by a company in China. The official website is www.openmysee.com.
Plunkey the Monkey (codename Flopper) is a platformer game where you play as a monkey in search of a giant banana. Flop your enemies or avoid them by jumping over their head as you try to achieve your goal.
C# Website system. This is going to be the "Newer" Internet, and even has a custom theme system. This is going to let users do "anything" that won't harm the client computer in any way.
AOJava: the java implementation of Argentum Online (http://sourceforge.net/projects/morgoao/). It's a 2D non-isometric MMORPG game.
The goal is create a 100% compatible client & server of the original VB6/DirectX game.
Mr.Planet is augmented reality software with a simple interface for users. The
user is able to link 3D models with his favourite CAD editor with a great variety of Augmented Reality (AR) patterns (link animations and others)
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
We have implemented a raytracer in both CTM and DirectX (through brook). On modern architectures the raytracer gets between 10 and 20 million rays per second on 300,000 polygon scenes.... and even more on quake levels and other scenes.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
AES.g is a port of the Advanced Encryption Standard (or Rijndael) to the GPU using a mix of C++ and Cg programming languages. It is portable and built as a class-based program, using OpenGL or DirectX libraries.
atman is a develop platform for game or some industrial application, it run on windows and linux both, can use c++,python,c#,openGL,DirectX as program language
The project is a WH 40k game. Warhammer 40k Final Destination - but it's different from the existing ones. not strategy but ego shooter. You can feel the pure strength of the orcs axe in your hand while you are taken apart by a space marines bolter
The goal of this project is to create an open source space MMORPG. If you are interested in joining the team stop by our irc channel #BEO at server irc.solsoftware.org
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
EL is an opensource initiative specially targeted to the hobbyist game developer. Game projects and a smaller framework based basically on well known tools such as Allegro, DirectX and OpenGL. Online examples should be included also. [Inactive]
The A(?) Input/Output Terminal (AIOT) is aimed to make an open-source UNIX-like program(not an operating system), to: a: learn to use Command-Line Interfaces(CLI), b: to give other developers ideas, and, c: to test how interesting C++ programs can be!
A set of patches against WINE to implement DirectX 9 allowing Modern Games and 3D applications to run under WINE. The patches include many experimental and beta features that have not yet made it into the stable WINE source tree.
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
Here we offer for download ClawHMMer, a streaming implementation of hmmsearch, running on commodity graphics. processors and parallel rendering clusters. The original HMMer version is located at http://hmmer.wustl.edu/ (also under GPL).
This project allow designers to quickly develop multiplayer online role play games (MO-RPG) client and server. Client and server use standard C++ and run on Windows and GNU/Linux platforms.