Search Results for "bullet physics engine" - Page 6

Showing 235 open source projects for "bullet physics engine"

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  • 1
    NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting.
    Downloads: 0 This Week
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  • 2
    A small project of 2 weeks, we are going to create a small 2D-platform game.
    Downloads: 10 This Week
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  • 3
    A general purpose set of libraries for c++ bundled with a physics engine (for real world physics applications).
    Downloads: 0 This Week
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  • 4
    All pairs n-body simulation of electromagnetic forces on charged particles, adapted from Nvidia SDK 3.2 sample. Uses Lorentz force from EM fields via the Biot-Savart law for moving charged particles (uses relative velocity). Relativistic.
    Downloads: 0 This Week
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  • 5
    Multiplatform arcade rally game with realistic feeling physics developed in blender game engine. // Arcade multiplataforma de rally con físicas realistas desarrollado en blender game engine.
    Downloads: 0 This Week
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  • 6
    A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
    Downloads: 0 This Week
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  • 7
    QEngine is game engine which can be used to play Quake 1, Quake 2, and Quake 3 with enhanced graphics, physics, and scripting.
    Downloads: 0 This Week
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  • 8
    LEGO Combat 3D first-person shooter game by members of Russian Fan Forum LEGO. The game is written in C# using XNA and JigLibX physics engine.
    Downloads: 0 This Week
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  • 9
    ZLang is a high level scripting language specialized for the DCC domain. it's DCC engine provides geometric primitives, mesh modifiers, key-framed animation and Physics Simulations. ZLang is interpreted and can be extended in C++
    Downloads: 0 This Week
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  • 10
    Titanic Disaster Simulation
    TDS is a thrilling simulation of the Titanic ship disaster. The focus lies on realistic physics and haunting music to create a thundering atmosphere in egoperspective. The entire project will be released under the GPL, strictly non-commercial.
    Downloads: 0 This Week
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  • 11
    Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
    Downloads: 0 This Week
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  • 12
    IAPEngine is an open source, cross-platform, portals-based 3D game engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
    Downloads: 0 This Week
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  • 13
    LinTech aims to be next-gen 3D engine for Linux. It uses OpenGL3 for rendering, OpenAL for 3D sound and ODE for physics.
    Downloads: 0 This Week
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  • 14
    A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
    Downloads: 0 This Week
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  • 15
    JGameLibrary is LGPL library in Java for games or any other desktop applications. It (will) include preferences editor, I18N, other common routines for applications, physics and graphics engine.
    Downloads: 0 This Week
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  • 16
    A game with a complete physics based environment. All is destructible/movable.
    Downloads: 0 This Week
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  • 17
    Strategoids is a real-time-strategy game/engine set in space with Newtonian physics. This project has moved to GitHub: http://github.com/megagun/strategoids
    Downloads: 0 This Week
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  • 18
    An open source driving game focusing on large outdoor environments and semi realistic physics, upgradable cars that change in handling and speed, creating a slight RPG element. Hijacking cars is easy and encouraged, but not by the law enforcement.
    Downloads: 0 This Week
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  • 19
    A useless physics engine for useless game ;-)
    Downloads: 0 This Week
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  • 20
    Artificial-life and robotics development environment and simulator involving neural networks, 3D physics, vision, and evolutionary programming.
    Downloads: 0 This Week
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  • 21
    The project is a time domain correlator for the Cell Broadband Engine (Cell BE). It is the outcome of a master thesis conducted at the Swedish Institute of Space Physics (www.irfu.se). The project files can be found in the SVN repository.
    Downloads: 0 This Week
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  • 22
    This project aims to provide a simple and clean framework with which to build 2D games. It is built on a modular framework that makes this engine extremely easy to extend and modify.
    Downloads: 0 This Week
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  • 23
    When completed this engine will be a basic C++ game engine based on Ogre 3D, Newton Game Physics, and NVIDIA Physx. It will have editors for various elements of the engine, such as game wold editors and material editors.
    Downloads: 0 This Week
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  • 24
    C++/Python 3D engine with multiple services (rendering, animation, sound, physics etc).
    Downloads: 0 This Week
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  • 25
    Time Stop is a 2D physics-based puzzle game. It uses the Box2D physics engine and OpenGL. The goal is to move a blob to a star by manipulating time and moving objects.
    Downloads: 0 This Week
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