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NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bulletphysics and Lua scripting.
All pairs n-body simulation of electromagnetic forces on charged particles, adapted from Nvidia SDK 3.2 sample. Uses Lorentz force from EM fields via the Biot-Savart law for moving charged particles (uses relative velocity). Relativistic.
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Multiplatform arcade rally game with realistic feeling physics developed in blender game engine. // Arcade multiplataforma de rally con físicas realistas desarrollado en blender game engine.
A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
ZLang is a high level scripting language specialized for the DCC domain. it's DCC engine provides geometric primitives, mesh modifiers, key-framed animation and Physics Simulations. ZLang is interpreted and can be extended in C++
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TDS is a thrilling simulation of the Titanic ship disaster. The focus lies on realistic physics and haunting music to create a thundering atmosphere in egoperspective. The entire project will be released under the GPL, strictly non-commercial.
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
IAPEngine is an open source, cross-platform, portals-based 3D game engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
A 3-d Constraint-based multibody physicsengine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
JGameLibrary is LGPL library in Java for games or any other desktop applications. It (will) include preferences editor, I18N, other common routines for applications, physics and graphics engine.
Strategoids is a real-time-strategy game/engine set in space with Newtonian physics. This project has moved to GitHub: http://github.com/megagun/strategoids
An open source driving game focusing on large outdoor environments and semi realistic physics, upgradable cars that change in handling and speed, creating a slight RPG element. Hijacking cars is easy and encouraged, but not by the law enforcement.
The project is a time domain correlator for the Cell Broadband Engine (Cell BE). It is the outcome of a master thesis conducted at the Swedish Institute of Space Physics (www.irfu.se). The project files can be found in the SVN repository.
This project aims to provide a simple and clean framework with which to build 2D games. It is built on a modular framework that makes this engine extremely easy to extend and modify.
When completed this engine will be a basic C++ game engine based on Ogre 3D, Newton Game Physics, and NVIDIA Physx. It will have editors for various elements of the engine, such as game wold editors and material editors.
Time Stop is a 2D physics-based puzzle game. It uses the Box2D physicsengine and OpenGL. The goal is to move a blob to a star by manipulating time and moving objects.