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This is a shooter game like Einhänder. Players can select a variety of ships and weapons and play an arcade mode or story mode. Multi-player is also possible.
KOF 91 is a 2D fighting gameengine written in C with Allegro. It compile on Windows and Linux (maybe FReeBSD, Mac OS X).
User can configure the way the engine act easely.
A customizable, scriptable multiuser role-playing game (MMORPG-style) engine, intended for use with small party adventuring rather than world-spanning multiserver games.
Forevermore is planed as a graphical 3D MUD, using mysql, opengl and pike. Our aim is not cool graphics and sound, but nice Roleplay. The Game uses a simple 3D engine for the beginning. Basic ruleset is Ad&d 3rd edition, but modified for fair PvP.
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
This is an powerfull and highly modifyable fully featured open source 2D gameengine written in C. More like an easy to use game SDK. It is built on top of SDL for cross platform use. Level editor included
FusionBlast 2D is a powerful two dimensional GDI based gameengine. Unfortunately it is only in Turkish now. And maybe there will be no other languages. Because the project changed its name and whole engine re-coded again using the power of OpenGL.
Fniggium is an open-source 3D first-person action/RPG computer game in development, using the DarkPlaces Quake engine. It is set in a history fantasy world with a balance between open-ended design and story-based gameplay.
The gameengine for a real-time browser-based MMORPG set in space. Players fly between planets, buy, sell and trade items, and complete missions for monetary advancement. Written in Perl, with a MySQL backend.
[Project Dormant until 2008]Shadows Rising is a browser based RPG written in PHP, Javascript, and XHTML. MySQL/PostgreSQL supported. The core engine will allow users create unique RPGs by adding new items, classes, terrain maps to Game Modules.
A server plugin for Valve's Half-Life 2 "Source Engine" (used in games like Counter-Strike: Source) that provides other programs access to the server plugin API, making it easy to automate admin and game-related tasks.
VOpenCHR is an Open Source VERGE CHR Editor that aims to edit CHR (sprite) files for all VERGE versions. VERGE is a role playing game creation engine and can be found at www.verge-rpg.com
A rapid development tool for games.
The Game abstracts across the set of all possible graphical computer games (2D as well as 3D), breaking it down into a set of objects, sprites, meshes, sounds etc that can be easily configured. Then hit compile.
The \\\\\\\"Uranium 3D Engine\\\\\\\" is a graphics gameengine, developing for 3d games. Most people in our developing team got experience in game developing industry. It\\\\\\\'s a powerfull engine, that is raising to the top of
The Dragon Tale project, an MMORPG (Massive Multiplayer Online Role Playing Game) written in C++ using OGRE 3D, a free object-oriented graphics rendering engine supporting GNU/Linux, MacOS and Windows platforms.
A C++ application, based on the "Crystal Space 3D" gameengine SDK. It displays an interactive, shared virtual world, in which the content author can embed audio and video sequences. It has currently been compiled and tested only on Linux.
Lixoo is a extensible, fast and small 2D point'n'click adventure gameengine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
2DAGE stands for 2D Adventure GameEngine and is meant to provide you an easy way for creating adventures games as well as a multi-OS ability. The main inspiration source for the game type is the well known SCUMM engine from Lucas Arts.